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    The Best Zelda Dungeons Of All Time

    By Brendan Hesse on April 16, 2023 at 6:00AM PDT

    The Best Zelda Dungeons Of All Time
    The Legend of Zelda

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    The Best Zelda Dungeons Of All Time

    The Legend of Zelda series has changed a lot since the original game launched in 1986, but one of the few things every game shares in common is dungeons. While their design and importance varies between games--sometimes they’re sprawling combat gauntlets or intricate puzzle boxes, and other times they’re bite-sized challenges hiding helpful loot--the dungeons often represent Zelda gameplay at its best.

    While we’re crossing our fingers that the upcoming The Legend of Zelda: Tears of the Kingdom will introduce us to a new batch of dungeons to overcome, there are already plenty of amazing Zelda dungeons to celebrate. Whether it’s for their smart puzzle design and epic boss encounters, or memorable settings and excellent music, these are the 15 best Zelda dungeons.

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    15. Skull Woods - A Link to the Past
    The Legend of Zelda: A Link to the Past

    15. Skull Woods - A Link to the Past

    Deep under the Skeleton Forest in A Link To The Past’s Dark World lies the Skull Woods dungeon. Unlike other Zelda dungeons seen up to this point, there are multiple entry points into the dreary catacombs beneath the forest, and Link will have to cross between the indoor and outdoor sections to access each of the dungeon’s disconnected floors. While it’s easy to get lost if it's your first time through Skull Woods, the segmented design makes for a more expansive dungeon crawl than you find in most other Zelda locations.

    Read our The Legend of Zelda: A Link to the Past review.

    14. Bottle Grotto - Link's Awakening
    The Legend of Zelda: Link's Awakening

    14. Bottle Grotto - Link's Awakening

    There are quite a few clever dungeons found on Koholint Island--the setting of Link’s Awakening--but few start as memorably as Bottle Grotto. This submerged chamber is nestled in the Goponga Swamp at the north of the island, blocked by overgrown flowers. To access the dungeon, you must take the nearby Chain Chomp for a walk to the dungeon, and he’ll gobble up the obstructing vegetation.

    True to the dungeon’s name, everything in the dungeon revolves around bottles. The hallways and rooms are littered with giant pots Link can only move using the dungeon’s hidden item, the Power Bracelet. Even the Grotto’s layout resembles the outline of a giant bottle.

    Read our The Legend of Zelda: Link’s Awakening review.

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    13. Swamp Palace - A Link to the Past
    The Legend of Zelda: A Link to the Past

    13. Swamp Palace - A Link to the Past

    The Swamp Palace is notable as the Zelda series’ first water dungeon, and for many years it reigned as the franchise’s best aquatic-themed labyrinth (or at least the least frustrating). It also introduced the hookshot, which has been a recurring item in Link’s arsenal ever since. But what really cements the Swamp Palace is the way it leverages A Link to the Past’s main gimmick: traveling between the light and dark versions of Hyrule. To progress in the dungeon--which is located in the southern part of the dark world--you must first drain the flooded entryway of the Swamp Ruins in the light world. Many future Zelda dungeons would expand on this world-hopping design with more complex tricks and puzzles, but the Swamp Palace’s subtle presentation made discovering the solution on your own highly rewarding.

    Read our The Legend of Zelda: A Link to the Past review.

    12. Eagle's Tower - Link's Awakening
    The Legend of Zelda: Link's Awakening

    12. Eagle's Tower - Link's Awakening

    Eagle’s Tower is one of the last few dungeons players tackle in Link’s Awakening. Accessing this sprawling labyrinth is your reward for overcoming the treacherous Tal Tal Heights mountain range, but the Tower can be even more difficult. Eagle’s Tower is big and brutal, and can be difficult to work through--but that’s part of the appeal. Like all the best late-game Zelda levels, Eagle Rock requires you use every tool you'’ve collected in Link’s journey so far to survive the tough enemies and noodle out the many puzzles blocking your progress. And once you reach the top, you’re rewarded with one of the coolest boss fights against the Evil Eagle.

    Read our The Legend of Zelda: Link’s Awakening review.

    11. Deepwood Shrine - The Minish Cap
    The Legend of Zelda: The Minish Cap

    11. Deepwood Shrine - The Minish Cap

    Minish Cap has a few dope dungeons, but Deepwood Shrine is one of the most memorable. That's in part because it's the first dungeon in the game, but also because of the puzzles centered around its unique item: the Gust Jar. This clay pot acts as both an air blower and vacuum, letting Link suck up nearby items or puff gusts of wind at enemies and switches.

    Along with the magical pottery, Deepwood Shrine also features a room with a large spinning barrel that Link moves to open new pathways. While the animation might not be that impressive by today’s standards, seeing the interior of the barrel spin like a hamster wheel was a neat visual effect for the time--and so was the giant sprite of the Big Green Chuchu boss. It really sold the vibe that you were running around as a little dude in a shrunken world.

    Read our The Legend of Zelda: The Minish Cap review.

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    10. Arbiter's Grounds - Twilight Princess
    The Legend of Zelda: Twilight Princess

    10. Arbiter's Grounds - Twilight Princess

    Many of the best Zelda dungeons are defined by the new item Link finds within--so, naturally, one of the coolest items in Twilight Princess is tied to one of the best dungeons.

    Inside the Arbiter’s Ground, players will find the Spinner. This rideable contraption spins like a top and connects to slots that you’ll see lining the walls of the dungeon, and even along cliffs in the overworld. The spinner puzzles make excellent use of the dungeon’s geometry, and help Link overcome the many sand pits and other dangers hidden in this crumbling desert fortress. The dungeon also makes great use of the spinner during the boss battle against the skeletal titan Stallord--a multi-phase battle where you must use the spinner for offense, defense, and even as a moving platform.

    Read our The Legend of Zelda: Twilight Princess HD review.

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    9. Snowpeak Ruins - Twilight Princess
    The Legend of Zelda: Twilight Princess

    9. Snowpeak Ruins - Twilight Princess

    One of Twilight Princess’ best dungeons is a frozen mansion tucked high in the mountains of Hyrule. The large, frozen estate is home to the friendly Yeti-like creatures Yeto and his wife Yeta. Yeta has fallen ill due to the cursed Twilight Mirror Shard locked away in one of the bedrooms, and it’s up to Link to scour the mansion’s halls for keys to unlock the room. You also collect ingredients Yeto will use to make healing soups for Link. After completing the dungeon, you can even return to challenge Yeto and Yeta to sledding races. It’s weird and unlike any other Zelda dungeon, but that’s part of the charm.

    Read our The Legend of Zelda: Twilight Princess HD review.

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    8. Ancient Cistern - Skyward Sword
    The Legend of Zelda: Skyward Sword

    8. Ancient Cistern - Skyward Sword

    Skyward Sword’s level design is unique among Zelda titles. Rather than stark delineation in the gameplay between overworld and dungeon sections, each overworld location players visit is designed like a dungeon with puzzles to complete, shortcuts to unlock, and enemies to overcome. As such, Skyward Sword’s dungeons feature creative themes and gimmicks to help them stand out, and the Ancient Cistern is easily the best. The dungeon’s multi-level design takes cues from Buddhist cosmology, with different floors representing different planes of existence, and a cyclical pacing where Link unlocks new paths that loop back on each other in novel and rewarding ways.

    Read our The Legend of Zelda: Skyward Sword HD review.

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    7. Forest Temple - Ocarina of Time
    The Legend of Zelda: Ocarina of Time

    7. Forest Temple - Ocarina of Time

    Ocarina of Time is packed with memorable dungeons, but the Forest Temple is one of the standouts. It’s the first temple you tackle as adult Link, and where you acquire one of the game’s best items: the bow. The dungeon’s design and central conceit--hunting down four mischievous Poe ghosts--is fun, with plenty of clever puzzles and engaging combat challenges. The temple caps off with a boss battle against Phantom Ganon, which is easily one of the game’s coolest setpieces.

    Read our The Legend of Zelda: Ocarina of Time 3D review.

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    6. The Final Trial - Breath of the Wild - The Champion's Ballad
    The Legend of Zelda: Breath of the Wild - The Champion's Ballad

    6. The Final Trial - Breath of the Wild - The Champion's Ballad

    Breath of the Wild’s fifth and final Divine Beast hides beneath the point where Link’s adventure starts: the Shrine of Resurrection. Unfortunately, it's locked behind the paid Champion’s Ballad DLC, and requires completion of all the other questlines in the DLC to unlock, so it is likely many BotW players never got to see this late-game dungeon--a shame since The Final Trial represents the culmination of the previous Divine Beasts, and is the best execution of the concept. It also ends with one of the coolest boss battles in the series, and completing the trial rewards players with the Master Cycle.

    Read our The Legend of Zelda: Breath of the Wild - The Champion’s Ballad review.

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    5. Stone Temple - Majora's Mask
    The Legend of Zelda: Majora's Mask

    5. Stone Temple - Majora's Mask

    Majora’s Mask is a strange game, so appropriately enough its best dungeon--Stone Temple--is just as unconventional: an unsettling spire whose central gimmick is it flips the world upside down. Flipping the dungeon’s orientation changes everything about the structure; open ceilings are now pits into an unending void, decorative embellishments become platforms or bridges, and hidden paths are revealed. Even the background music is warped from a rhythmic chant to a psychedelic dirge. This creative use of the 3D space makes the relatively simple level layouts feel more complex and forces you to solve puzzles in unique ways that no other Zelda game has attempted.

    Read our The Legend of Zelda: Majora’s Mask 3D review.

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    4. Tower of the Gods - Wind Waker
    The Legend of Zelda: The Wind Waker

    4. Tower of the Gods - Wind Waker

    Players use the shifting water level to access the different levels of the tower--almost like a second draft of Ocarina of Time’s Water Temple. However, instead of manually raising and lowering the water level, the reservoirs fill and empty every few seconds, and the player must time their movements with the rhythm of the dungeon’s tides. Tower of the Gods is also notable as the only Wind Waker dungeon where you use Link’s ship to navigate and solve puzzles.

    Read our The Legend of Zelda: Wind Waker HD review.

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    3. Ice Ruins - A Link Between Worlds
    The Legend of Zelda: A Link Between Worlds

    3. Ice Ruins - A Link Between Worlds

    The Ice Ruins was one of the best dungeons in A Link to the Past, but The A Link Between Worlds version is arguably even better. While A Link Between Worlds lets you complete most dungeons in any order, the Ice Ruins are probably one of the final--and often the final--dungeons you will tackle. As such, the Ice Ruins feature some of the toughest enemies and one of the largest layouts of any dungeon in the game, with seven floors stacked on top of each other. Many puzzles take advantage of the dungeon’s verticality, requiring precise drops to lower floors or carefully navigating slippery platforms, while the 3DS’ stereoscopic 3D enhances the sense of depth and verticality as you explore the ruins.

    Read our The Legend of Zelda: A Link Between Worlds review.

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    2. Shadow Temple - Ocarina of Time
    The Legend of Zelda: Ocarina of Time

    2. Shadow Temple - Ocarina of Time

    Ocarina of Time features numerous memorable temples, but the Shadow Temple is the most dungeon-y dungeon in the game. This dark and macabre labyrinth is full of undead creatures, vicious traps, and even a few jump scares. Between the unsettling atmosphere and threat of constant danger, the Ocarina’s Shadow Temple often feels like a Zelda dungeon designed by From Software rather than Nintendo--and it certainly freaked us out when we played it back in 1998.

    Read our The Legend of Zelda: Ocarina of Time 3D review.

    1. Hyrule Castle - Breath of the wild
    The Legend of Zelda: Breath of the Wild

    1. Hyrule Castle - Breath of the wild

    After dozens of hours (or more) exploring the fields of Hyrule, Breath of the Wild closes out with Hyrule Castle. Unlike the open world of Hyrule or the mechanical puzzle box design of the Divine Beasts, Hyrule Castle is a gauntlet of challenging combat encounters against some of the game’s hardest enemies and mini-bosses nestled within twisting caverns hiding some awesome loot. Chances are players snuck into the castle at least a few times throughout their quest to pick up the castle’s spoils, but the final push through the castle is one of the most satisfying sections of the game, and is an excellent build-up to the final showdown with Calamity Ganon.

    Read our The Legend of Zelda: Breath of the Wild review.

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  • View Comments (33)
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    CISX

    Breath of the Wild is the most boring Zelda game ever......the others are true gems to me .

    Upvote • 2 years ago
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    Boodger

    Water Temple is legit the best dungeon in the series. Very well designed, and one of the few temples to make the player actually think.

    I'm surprised Shadow Temple is so high, it is very "meh" for me, aside from its atmosphere.

    2 • 2 years ago
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    brendanhesse  Staff

    Nah, I genuinely like Hyrule castle and think it's the best Zelda dungeon. Sorry folks.

    Upvote • 2 years ago
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    Unportant

    BOTW Hyrule Castle is an exemplar for *open-world dungeons*, because it operates like a small open world, and extends and amplifies all the principles of the larger open world.

    But as a Zelda dungeon? No, of course not. A "Zelda dungeon" is a particular thing that works in a particular way, and Hyrule Castle ain't that. This is like giving the Best Animated Feature award to Pulp Fiction because it animated Uma Thurman's square.

    Upvote • 2 years ago
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    deactivated-676d0be3d3464

    Once again, the editors at gamespot manage to write the least grounded pieces in gaming analysis.

    Breath of the Wild is well-known as the least "dungeon-y" Zelda. Ever. Claiming that the castle is a dungeon is not even wrong, is just dishonest. Shame on you.

    The other BoTW "dungeon" being a DLC should not even exist, much less be considered a top 10.

    Please, someone in charge, send these people back to writing about food courts in high school newspapers.

    2 • 2 years ago
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    Edited By deactivated-64efdf49333c4

    @rickxy007: "Look! Our writers pissed off another internet rando! Good job getting him to click, writer! Do it again! Piss everyone off! KEEP THEM COMPLAINING AND CLICKING!"

    2 • 2 years ago
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    Edited By deactivated-676d0be3d3464

    @Barighm: not exactly pissed. Just matter of fact. But indeed, I come here less and less often nowadays. The fact that they continue to emphasize "sales" and "clicks" instead of independent journalism shows how well things are going. Just fresh out-of-college groupies who do nothing but suggest crappy games and write dishonest reviews.

    Upvote • 2 years ago
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    megagood2345

    @rickxy007: "The best Zelda dungeons" is a straightforward premise for a listicle. I'm fine with that, it's fun. From there it's the author's opinion. If you disagree, fine, I disagreed with plenty. I agree with you that the final dungeon of BotW shouldn't have been eligible but I can appreciate them thinking outside the box a bit. I don't agree that a DLC dungeon should be DQ'd. BotW's well-deserved "least dungeon-y" label doesn't disqualify the dungeons it does have from the list.

    Accusing the writer of dishonesty and a lack of independence is quite a leap, and "I disagree therefore low standards/conspiracy/money" is a comment board cliche. It's not like the fat cats said "hey, push Minish Cap so we can rake in the cheddar!" These lists are fun to debate, no need to make it personal.

    2 • 2 years ago
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    @megagood2345: You must be new. It's not a leap.

    Upvote • 2 years ago
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    Edited By deactivated-676d0be3d3464

    @megagood2345: point taken on me being less generous than I could have been. Yet, when the premise is straightforwardly inaccurate (best mass effect list: #1 Andromeda), there is so much one can articulate. I have never heard anyone praising the dungeons of BotW in favor of A Link to the Past, OOT or even MM. Not to mention the ones I didn't like that much, so I do not remember. BotW might have been a good game (and I disagree on many levels), simply not a good Zelda. There is not much to say for its dungeons, which were, for the most part, short and very linear. Not even close to the ones I mentioned, and that are almost unanimously agreed upon.

    I continue to think that when one gets paid to sell an item, and is in the position to advertise that item as an "expert", there is an obvious conflict of interest. Imagine me selling sodas and working for the FDA, writing an "opinion" on how sodas can help XYZ. Not honest, even if I do like sodas, right? So the same logic applies.

    In any case, I will make an effort not to take things personally, although I do blame most of the specialized media (Kotaku, Gamespot, Game informer, etc) for the recent decline in videogame production. When lazy games get 10/10, why make an effort to create something truly groundbreaking? (I suggest reading massification of culture, on Horkheimer and Adorno's Dialectic of Enlightenment).

    Thanks again

    Upvote • 2 years ago
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    The BOTW bias in this list is kinda too on the nose, just because Tears of the Kingdom is right around the corner. I do agree the DLC and the castle "dungeons" are nice, but not good enough to be on a top 10 (even less so being the best of them of all). My favorite is the Ancient Cistern dungeon... overall Skyward is my favorite 3D Zelda (I know, not a popular opinion). I loved the Hyrule Castle in Twilight Princess, it has a very epic feeling, the Water Temple on both Twilight and Ocarina are interesting because they are unusual. The Ice Ruins is indeed pretty good, I also like the Tower of Hera. Plenty of nice dungeons, which kinda reinforces the usual criticism towards BOTW. I do enjoy the beasts and especially the DLC "dungeons", the desert beast were you have to rotate the whole thing to connect electricity, it's pretty cool, but Zelda had so many great 3D and 2D dungeons, BOTW kinda lacks on this regard, if only they were bigger and more complex. But anyway, the charm of BOTW is the open world, the entire world has puzzles and movement gimmicks

    2 • 2 years ago
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    deactivated-64efdf49333c4

    @gleencross: GS favouring a certain angle that ties in with the marketing of a new game just around the corner. Shocking.

    Upvote • 2 years ago
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    Edited By deactivated-676d0be3d3464

    @gleencross: gamespot makes money by selling stuff. Which it does when it recommends -- dishonestly -- games which should not receive even nearly as much attention as they do. When BoTW was released, I criticized it for all things that now some of these "experts" point out, such as the lack of dungeons, weapon system and empty world (not to mention the lack of originality in the execution).

    Yet, nobody calls these fake "journalists" out, and they keep putting the same dishonest reviews up, one after the other. "Masterful!". "Breathtaking!". "Perfect!"

    They would advertise ET for Atari if Atari paid well.

    Upvote • 2 years ago
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    GleenCross
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    @rickxy007: Those are all valid criticism, but at the same time they all have a counter argument. BOTW does have dungeons, each one of the beasts uses a specific item to be completed just like every other Zelda dungeon, they are just not as big/complex. The weapons in BOTW are nothing more than resources, to complain the weapons breaks from time to time it's like complaining the ammo in a Resident Evil game is not infinite, these are finite resources that should be used and replaced constantly. As for the empty world... sure, but at least there's a korok at every corner, the towers are their own puzzles (many aspects in the world plays around with stamina). BOTW is not really a perfect masterpiece or anything, but it's one of the best games from the PS4 generation, imo it only loses to Hollow Knight. And Zelda generates a zeitgeist (artificially... which is usually the case), every new Zelda is a masterpiece, even Skyward was received with lots of 10s and 9s, Twilight Princess as well, etc.. it's always the same narrative. Tears of the Kingdom will be the same thing, even if the game has clear flaws, the media will give it perfect scores regardless

    Upvote • 2 years ago
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    megagood2345
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    Edited By megagood2345

    @rickxy007: I loved BotW and I'm not getting paid. I understand the criticisms people have of it, they just didn't diminish my enjoyment to the same degree.

    Having worked in gaming media, I can tell you most sites try pretty hard to draw as bright a line as they can between editorial and sales. Hype and bias still impact the reviewers, there's no way around that, but they love games and care about their work. At the site I worked at, every review was either to high or too low according to some users, so of course we either got paid or were mad we didn't get paid. Same thing every time. It's fine to disagree, but comment board cliches don't strengthen an argument.

    Upvote • 2 years ago
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    G-Corleone
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    @gleencross: i agree

    Upvote • 2 years ago
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    silv3rst0rm
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    silv3rst0rm

    Pretty much every dungeon from "A Link to the past".

    2 • 2 years ago
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    OnettRage
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    OnettRage

    Wish I could say I completed and experienced the shadow temple, but that dungeon and kakariko well frightened 11 year old me to the point that I had to lend my cartridge to school friends for them to beat those two dungeons for me, so I could progress... 24 years on, and OOT is still one of the most memorable games I ever played.

    Upvote • 2 years ago
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    aaronlav
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    I think pretty much all of mine would be from OOT. Even the much maligned Water Temple I've come to respect for its extravagance. WW and MM had some standouts as well, but none that are burned into my memory like OOTs.

    The effing Forest Temple theme is so haunting and so perfect. If I had to pick, that would probably be my personal #1.

    Upvote • 2 years ago
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    Edited By TreeChopper88

    A Link to the Past - every single dungeon. The way they intertwine is insane. Try playing the game beating every boss after you have fully upgraded and gotten every item first, you will see that they had to put a meticulous amount of thought into how you can progress in the game.

    PS: Dungeon 3 (Skull woods) in ALTTP is the WORST one.

    3 • 2 years ago
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    nintendians
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    good list.

    Upvote • 2 years ago
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    DJ2908
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    There's no way botw hyrule castle can even be considered a dungeon, let alone be the best of the series. Not even seeing the water temple hurts my feelings. Mid tier list imo.

    4 • 2 years ago
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    GleenCross
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    @dj2908: Yep, this list is only a thing because Tears of the Kingdom is right around the corner, so this website wants to capitalize on BOTW

    Upvote • 2 years ago
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    deactivated-64efdf49333c4
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    deactivated-64efdf49333c4

    @gleencross: This is the same site that referred to every new ARPG that wasn't FF as a Souls-like for years, so it's hardly surprising.

    Upvote • 2 years ago
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    Epic_G_ame08
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    Epic_G_ame08

    BOTW has no real dungeons. Apart from that, the fight against Ganon was amazing. Absolutely pointless to put Hyrule Castle in first place but ok everyone as he likes.

    2 • 2 years ago
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    GleenCross
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    @epic_g_ame08: The 4 beasts and the DLC provides "dungeons", it's undeniable really. The fire beast has the same exact gimmick of the fire dungeons of the past (using light switches and lava to progress). Now, if these "dungeons" are good or not, that's the question... they are too small and not really complex. The DLC dungeon has the expected complexity of a standard Zelda dungeon, but it's just ok, nothing special about it

    Upvote • 2 years ago
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    Robbie23
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    Robbie23  Online

    Surprised Spirit Temple was not on the list. The music for the level is so good.

    2 • 2 years ago
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    BLKCrystilMage
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    @robbie23: Spirit Temple was always my favorite too.

    2 • 2 years ago
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    HAWK9600
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    HAWK9600

    Maybe I was just unlucky, but I must have skipped most of Hyrule temple in BOTW. I remember bypassing a few guardians, beat a silver Lynel, swam up a waterfall and boom, I was at the final boss. No joke, it was the weakest dungeon in the game for me. . .

    Upvote • 2 years ago
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    GleenCross
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    @HAWK9600: That's the thing, this "dungeon" is trivial if you go to the castle after beating the 4 beasts and retrieving the master sword. However if you go too early or in the "master mode", the castle becomes a real challenge, you can get lost if you don't manage the resources just right, the enemies are difficulty to beat, etc.. So I understand why some people would consider the castle a nice dungeon, but it's so circumstantial, it's hard to take it seriously. The DLC dungeon is legit, you need to use all your items, the dungeon has the size and complexity of a typical Zelda dungeon, etc.. Still, not good enough to be even in a top 10. The BOTW bias is pretty obvious, this list is gimmick to draw our attention because the BOTW sequel is right around the corner (that's why adblocking is a necessity nowadays, you go in expecting decent content, instead this is what we get)

    Upvote • 2 years ago
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    TreeChopper88
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    TreeChopper88

    @HAWK9600: Its actually a typo in the article to include that one obviously.

    Upvote • 2 years ago
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