The Best Rooms To Draft In Blue Prince
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Are you thinking about the best rooms in Blue Prince? Each door that you interact with gives you a set of three rooms to choose from. Some offer amazing benefits, while others have functional uses. There are also those with effects that are negligible, at least until you place down a different room that maximizes those boons.
What are the best rooms in Blue Prince - Best room combinations and drafting guide
For this guide, we list down 20 of the most ideal rooms to have in our runs. We start off with room combinations--i.e. place this room early on, followed by this one afterward. Then, we look into individual rooms with unique effects and functions.
Honorable mentions:
- Coat Check - Lets you leave one item that you can pick up for future use--i.e. the next time you draft the Coat Check and want to retrieve the item.
- Vault - Grants a huge amount of gold.
- Mail Room - Allows you to receive letters, some of which directly tell you the solutions to certain puzzles.
Nursery + Bunk Room and the Master Bedroom
Every room that you enter and revisit in Blue Prince causes you to lose steps. Once you run out of steps, that's game over and you have to restart the next day. It's why you need to find ways to replenish/gain more steps.
One sure-fire method is to place a Nursery somewhere in the mansion, since it gives +8 steps for every bedroom that you draft. You can follow this up by adding the Bunk Room later. Since it counts as two bedrooms, you'll gain +16 steps from the Nursery, too.
As for the Master Bedroom, you can only place it at the upper sections/ranks of the manor, and only along the right-hand wing. While that might be too restrictive, it does offer an amazing boon: +1 step for each room in your house. Assuming you're deep into your run and you've plopped down so many rooms already, you could end up with +40 additional steps.
Security + Utility Closet
The middle and upper sections of the house tend to have locked doors that can only be opened using keys. The upper section, meanwhile, might have metal doors that can only be opened by swiping with a Keycard. Here's the fun part:
- In the Security room, you can set security level to "high" and offline mode to "unlocked."
- If you have the Utility Closet, you can toggle off the use of Keycards (you won't need to have the item at all).
This leads to one of the best room combinations in Blue Prince. The "high" setting causes more keycard-based doors to appear instead of those that require normal keys. But, because you disabled the security system, you can open those doors freely, and you can save your keys for other stuff.
Foyer + Great Hall
Speaking of keys, the Great Hall has four connectors and several doors that either lead to items, empty nooks, or an Antechamber lever. All these doors are locked, which means you need to have a lot of keys just to see what's behind them.
Then again, if you placed the Foyer beforehand, it causes all hallway-type rooms to be unlocked by default. So, once you draft the Great Hall, you can check out everything without having to use your keys.
Conference Room + any other room with the spread effect
What makes the Conference Room ideal is its function. There are certain rooms that "spread" resources all around the house--i.e. food, keys, gems, and gold. If you have the Conference Room, however, all of these resources are neatly placed on desks and tables. Think of it as a place that you can return to just to replenish steps or pick up tons of goodies.
Freezer + Furnace or Sauna combo
Okay, so, the Freezer isn't really one of our favorites. It's not like we're actively prioritizing it in our playthroughs. Still, we can't deny its usefulness whenever we're in a bind.
Here's the thing: When your run ends each day, your resources also reset. You then need to find and gather resources on your next attempt. But, if you have the Freezer, you can enter it and "freeze" the amount of gold and gems that you currently have. If you end your day right while your assets are "frozen," you'll retain these amounts for your next run. Just imagine having 80 gold and 15 gems on your next foray into the manor.
The main drawback is that, if you still want to continue your current run, then you won't be able to gain additional gems or gold as your assets are considered "frozen." To nullify this effect, you have to draft a Furnace or a Sauna near the Freezer. If you enter either of these rooms, the heat will cause your assets to "thaw," and you can amass these resources again.
Workshop
The Workshop is the only location where you can craft unique contraptions, which is why it's automatically one of the best rooms in Blue Prince. Here, you can make upgraded shovels that can find better loot, powerful hammers that can crush walls, and even a mish-mash of tools that can ignite torches.
Boiler Room
The dingy Boiler Room offers functions that are integral to overall progression if you manage to activate it. Here are some examples:
- You can power up the Laboratory to complete the Laboratory Puzzle.
- You can power up the Pump Room to make use of the reserve tank.
- It provides an alternate way to open the Garage Door.
- If you rotate the tubes here, you could open Red Doors.
- And, yes, it even grants additional functionality to the Laundry Room via a special washing machine.
Laboratory
The Laboratory is one of the best rooms in Blue Prince primarily because of the experiments that you can do. Basically, you need to choose a cause and an effect from a randomized selection pool. The cool thing is that some of the effects offer permanent bonuses, such as an increase to your gold allowance or stars. You could even unlock more options once you've found all three Microchips, so you can fiddle around with different triggers and boons.
Pool
Okay, well, the Pool isn't really that important outside of a couple of instances, as well as the fact that you could sometimes see chests/trunks with loot. What makes it integral, however, is that it adds three rooms to your draft selections for the day:
- Locker Room - Spreads keys all around the house; some lockers contain items and resources.
- Sauna - Start the next day with +20 steps.
- Pump Room - Lets you tweak the water levels, which leads to even more secrets.
Attic
The Attic is a dead-end room that costs three gems just to place down. On the bright side, it contains eight random items ranging from resources to unique keys and tools.
Still, there's a certain thingamabob from the Armory that can permanently remove the gem cost of rooms. If you use it on the Attic, you'll practically have a room with eight free items.
Observatory
You gain "stars" that are tallied each day that you're able to draft and enter the Observatory. Coincidentally, the number of stars you have allows you to automatically activate constellations when you interact with the telescope. As such, more stars means more constellations, and more constellations means more buffs.
Note: Upon reaching 50 stars, you unlock a unique redraw/reroll mechanic separate from the Ivory Dice that you collect.
Drafting Studio
The Drafting Studio is fairly unique since it allows you to add additional rooms to the draft pool. Oh, and it does have a safe puzzle, too.
Note: The Drafting Studio is the only way you can unlock rooms like the Kennel, Dormitory, Casino, Clock Tower, and others. If an option lets you gain access to various areas, then it's definitely one of the best rooms to have in Blue Prince.
Conservatory
You can unlock the Conservatory once you've solved the clues from the music sheets. Think of this as a companion to the Drafting Studio. If the Drafting Studio unlocks new rooms, then the Conservatory lets you tweak their rarities. For instance, the Workshop might only show up halfway through your run by default. So, if you lower its rarity, it could appear more often.
Library
There's a reason why we feel that t he Library is one of the best rooms in Blue Prince. Here's the gist:
- There's a document in the Library that allows you to request books. These appear in the Library the next day.
- You can upgrade the Nook into a Reading Nook, which guarantees that the Library will always be drawn when you draft from the room.
- This allows you to almost always guarantee that the Library appears early in your runs just so you can check new books.
- The Bookstore is also another unique room, and you can only draft it from the Library.
Given that every book in the game contains clues--some more cryptic than others--being able to request them early and having access ensures that you can solve puzzles and discover secrets on your own.
Rumpus Room
Speaking of clues, the Rumpus Room offers some hints as to the mysteries surrounding the manor. When you interact with the puppet fortune teller, Alzara, a cutscene will play showing you numerous details, such as locations that you might have missed, locations with notable items/secrets, and locations that you've yet to discover. It's a great way to learn of different threads that you can investigate down the line.
Rotunda
Hallways, especially those with multiple connectors/pathways, are certainly important to have. Still, what makes the Rotunda a great option is that you can rotate it to have additional passages. You also won't need to take a circuitous route just to go from one location to another just beyond that, since you can spin around with the Rotunda until you have a connecting path. This can save you a bit of time and a lot of steps, too.
Even better, you can rotate rooms that the Rotunda connects to when you're drafting them. This allows you to plan how you'd advance further into the mansion.
Secret Garden
There are several reasons why the Secret Garden is one of the best rooms to draft in Blue Prince:
- By default, its effect spreads food around the house so you can replenish your steps.
- It lets you unlock not one, but two doorways to the Antechamber. You'll have more options to choose from as you create a path further into the manor.
- It has three openings (counting the way you came in).
- It's a green room, so you're likely to find dirt piles that you can dig with your Shovel.
- Getting it to appear the first few times is a rewarding experience.
Chamber of Mirrors
The Chamber of Mirrors appears rarely as an option, and with good reason, as it has one of the most amazing effects in the game. Basically, it lets you draft second copies of rooms that you already placed earlier. Here's an example:
- You already have a Passageway, Nursery + Bunk Room, Vault, Dining Room, Cloister, etc.
- If you plop down a Chamber of Mirrors, you should see the above rooms reappear as options in the drafting pool.
- Having duplicates can really aid you as you try to forge a path to the Antechamber and Room 46.
The only downside with the Chamber of Mirrors is that, even if it has four openings (including the entrance where you came in), the other pathways are blocked by glass walls. The only way to unlock them is if you have access to those sides via other rooms. If you don't, then it's like you effectively walled yourself off from those areas.
Armory
The Armory is a unique room in that you can only draft it if you picked the Knight Power from the Chess Puzzle. (Yes, this is an extremely complex part of the game, so feel free to read the guide that we just linked.)
What makes this a great room to have in the house is that it lets you buy the items in the chamber (from a randomized selection pool):
- Knight's Shield - Disables the effect of one red room for that day. You can use it to ward off the effect from the Weight Room or the Archives.
- Self-Ignited Torch - Use this to light candles in case you're unable to craft the Burning Glass from the Workshop.
- Morning Star - Bashes open trunks/chests and adds +1 star to your overall tally.
- The Axe - This is singularly the most overpowered item in the game. You can use it to permanently remove the gem cost of any room in your Room Directory. Remember what we said about removing the Attic's gem cost so you can get eight free items? You can also try this on other rooms so you can spend gems elsewhere.
Foundation
Okay, well, you are going to draft the Foundation sooner or later. You also need to activate the elevator just so you could reach the Underground. Is it really an "amazing" room? No, not quite, but its location is probably the most important detail that you need to be mindful of in your playthrough.
That's because the Foundation's location will never reset. It will stay in the same spot in successive runs. It's why you need to be mindful of where you place it, since it greatly affects how you'd progress--i.e. Is it more convenient to have it near the entrance, or is it better to have it near the middle?
All in all, the Foundation isn't one of the best rooms because of its perks or boons. It's one of the best rooms in Blue Prince because of how much it impacts your overall playthrough.
A surreal adventure filled with wonders and mysteries await you in Blue Prince. If ever you feel stuck or lost at any point in time in your playthrough, don't forget to check our Blue Prince guides hub.