Marvel vs. Capcom: Infinite Expert Tips
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Path to Mastery
Like other fighting games, Marvel vs. Capcom: Infinite is packed with mechanics that take time to master. While you can get by using the basics and intuiting from there, there are still plenty of strategies and concepts that require specific in-depth knowledge to utilize. To help you improve your skills, we've compiled 10 essential expert tips. This guide uses a lot of advanced terminology, so be sure to refer to our glossary of terms for newbies.
Marvel vs. Capcom: Infinite is out now for PlayStation 4, Xbox One, and PC. For more thoughts on the game, check out our MvC review, and be sure to check back soon for our final review. And if you're curious what others thought about the game, read our review roundup.
For more on how to better play Marvel vs. Capcom: Infinite, check out our in-depth guides below:
Air Combo
After you finish landing the basic light-to-heavy combo, press down and heavy punch to launch your opponent into the air. If you aren’t holding the down button, your character will automatically jump into the air, making it easy to continue the combo. Press each attack button one at a time, but ending with heavy kick. The heavy kick will slam your opponent back to the ground. If you get back down there fast enough, you can continue the combo for one more cycle. The combo will end the second time your opponent is slammed to the ground.
Getting Your Teammate Into the Mix
By this point, you should already know the basic light-to-heavy combo on the ground, plus how to end with a launcher attack to continue that combo in the air. Once you’ve perfected that, when your opponent is slammed the ground for the first time, immediately tag in your teammate. They will charge forward and will be ready to continue the combo. Once you continue the ground combo and air combo, make the most of this combo by ending with a Hyper Combo.
Blocking Your Opponent’s Infinity Storm
It’s getting down to the wire in your match and you’re winning, but you can’t help but notice your opponent’s full Infinity Meter featuring the Soul Gem. You don’t want your opponent to bring back his or her teammate that you just KO’d. How do you do that? All you have to do is activate your own Infinity Meter. Only one Infinity Storm can happen at one time. So your opponent will have to wait until your Infinity Storm ends before they can activate theirs. Just make sure you knock them out for good before your meter drains.
Hit Confirming Your Hyper Combos
We’ve all been there. You’re in a close match. You have enough meter left to pull of a quick level one Hyper Combo. You get desperate and you activate it out of nowhere, only for it to be easily blocked and you get KO’d shortly after. If only you would’ve hit confirmed your Hyper Combo! Hit confirming means that you add your hyper combo in the middle or at the end of a combo that’s already landing. That Hyper Combo gets linked to the combo that is landing, thus guaranteeing that it can’t be blocked because it’s part of the larger combo. The Hyper Combo won’t do as much damage due to combo damage scaling, but you can still guarantee that it will land.
Tag Often
If you just started a fight and you’re getting crushed right out of the gate, get your starting fighter out of there and let them recharge their health. There’s a good chance they’ll recoup about half of their damage if they stay tagged out for long enough. Try to stay away from random tags if you can. Random tags that aren’t paired with a combo will leave both teammates vulnerable to attacks. If you can, be sure to use the tag to continue a combo. Your partner will leave the battlefield faster, and you’ll even have the opportunity to continue a combo.
Choosing an Infinity Stone
There are six stones to choose from in MvCI. The one you choose should depend on your experience level with the game, as well as the characters you are using. Beginners should absolutely stick with the Soul Stone. The Soul Stone revives a downed character and allows both members of your team to fight at the same time. When both characters are on the screen, you can activate both of their hyper combos to deal some serious damage. Make sure you hit-confirm you hyper combos in this case, so you’re not just wasting precious meter.
Experts may want to consider the Mind Stone. The Mind Stone continuously recharges your Hyper Combo Meter at a rapid rate. This means you can unleash your character’s level 3 Hyper Combo and immediately refill your meter for another powerful Hyper Combo. Just make sure you’re using a character that you’re familiar with if you choose the Mind Stone.
There really isn’t a bad Infinity Stone in the game. They can all help even the playing field if you’re coming from behind in a fight. For all the details about what each stone does and which characters are a good fit for them, check out the full Infinity Stone guide, as well as the character guides.
Building a Duo
There are a few different strategies when it comes to crafting your team of two. You can choose two characters that are similar to one another, or two characters that compliment one another thanks to their differences. There are benefits to both of these choices. Having two characters that have similar traits means that you don’t need to shift gears when you tag. If both characters have great range with projectiles, you can stick to the same strategy with both characters. It also means your Infinity Stone fits both of your characters equally. However, if you’re up against two opponents who who don’t match well with range, you won’t have a solution for them. That’s where picking to different types of characters may help you. If you choose, say, Rocket Raccoon and Nemesis as your duo, you’ll have a lot of bases covered. Just make sure you know the ins and outs of both of those characters. Chances are, you won’t be able to pick an Infinity Stone that works well with both of them, so stick to a general Stone like the Mind Stone or Soul Stone.
Return to Combos in the Lab
Pros get as good as they are through hours of combo practice. You want to be able to pull off your strongest combos as soon as you see an opening, and you want to do that without dropping. MvCI’s mission section shows some great combo for each character. It takes a ton of trial and error to pull them off properly. Don’t quit, don’t get discouraged and definitely don’t move on after you finally land the combo for the first time. Practice it again, and again and again until it becomes second nature. There’s nothing quite like unleashing a huge combo paired with a Hyper Combo in the online arena. Make all those attempts with it.
Master the Advancing Guard
Advancing Guard and defense in general is a major part of becoming a well-rounded player. If you rush into a fight with all offense, you’ll get countered to death. Remember that being hit with counters deal more damage than if you were standing without attacking. Lead with a block and choose an opening rather than throwing an attack and just hoping that it will land. Follow the old adage that says “the best offense is a good defense.” That can often be true in MvCI. Block a Hyper Combo and then punish it quickly.
Beware of the Tilt
It’s been a long night, and you’ve just lost your third online match in a row in heartbreaking fashion. Your nerves are shot and your temper is starting to affect your gameplay. Take a break along with some deep breaths. The more competitive you are, the more likely you are to say “one more match” over and over until you get that one win after five losses. You won’t do your online rank any favors with a record like that. Don’t let the saltiness affect your play. It’s best to enter the online arena with a clear head.