Monster Hunter Wilds - World Map And All Biomes Guide
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Dangers lurk in every corner in Monster Hunter Wilds. Not only do you need to contend with massive beasts that can crush you into a pulp, but you also need to be mindful of environmental hazards whenever the weather changes. Fortunately, our article here should help you as you set about on your trek across the Forbidden Lands. Here's our Monster Hunter Wilds world map guide that discusses various biomes and weather effects.
Monster Hunter Wilds world map - Regions, biomes, and the dynamic weather system
You'll get to visit several regions throughout the campaign. While these biomes follow a particular theme seen in previous Monster Hunter titles, Wilds goes the extra mile by having multiple fast travel points and an ever-changing weather system. Here's a quick summary:
- Most biomes have a main base camp where you can find most of the NPCs and vendors. You might also stumble upon Pop-Up Camps at specific spots on the map. Once you've found one, simply talk to a Support Desk or Pop-Up Camp Palico NPC at your base to construct tents in these locations.
- Your main base and Pop-Up Camps act as fast travel points. However, Pop-Up Camps can be destroyed by rampaging creatures. These will be repaired over time, though you can also spend Guild Points to repair them instantly.
- Biomes also tend to have a weather system that alters between three distinct period:
- Plenty - The landscape is brighter and more vivid. There are a lot of resources that you can gather.
- Fallow - Characterized by muted or darker colors, a Fallow period means that there are fewer materials around, though more monsters roam and attack each other due to limited resources.
- Inclemency - The Inclemency period occurs between each Plenty and Fallow transition. This is usually characterized by a calamitous change in the location, such as a natural disaster. This is also the phase when some rarer monster variants appear.
Windward Plains
The first Monster Hunter Wilds biome that you get to visit is the Windward Plains. The region has flat grasslands and sand dunes as far as the eye can see, as well as numerous herbivores grazing on the fields. It's worth noting that sand dunes can also collapse due to heavy attacks performed your character or your foes. The Inclemency period brings about the Sandtide, where a deadly thunderstorm, coupled with incessant lightning strikes, sweeps across the plains.
Scarlet Forest
As you continue your adventure, you'll eventually arrive at the Scarlet Forest. This dense jungle has several winding rivers, and even tree canopies and large branches that you can traverse while riding your Seikret. During an Inclemency phase, a Downpour occurs, flooding the lowlands and making it harder to walk along the swampy terrain.
Oilwell Basin
The magnificent caverns of the Oilwell Basin await you a few hours into the campaign. Here, you have to go through twisting passageways and tunnels, all the way to the dark depths. Note that some areas have higher temperature, which will slowly deplete your character's health. You'll need a Cool Drink to provide a refreshing effect.
Lastly, the Firespring that triggers during an Inclemency period can be quite deadly. It causes oil spills and pools to ignite, burning anyone and anything nearby.
Iceshard Cliffs
Iceshard Cliffs is another Monster Hunter Wilds biome. The key difference compared to the Oilwell Basin is that some locations have extremely low temperatures, which cause your maximum stamina to plummet. You have to consume a Hot Drink to alleviate this issue. Moreover, the Frostwinds Inclemency stage brings forth chilling blizzards, which greatly impact visibility and movement.
Ruins of Wyveria
Much later in the game, you'll arrive at the Ruins of Wyveria. Just like the Oilspill Basin and Iceshard Cliffs, this region has multiple tunnels and giant caverns. It's also home to some of the deadliest creatures in the campaign.
Suja Peaks of Accord
Suja Peaks of Accord isn't really a large biome like the others. Rather, it's actually a small settlement situated on a mountaintop. Here, you'll meet a few NPCs, some of whom have tasks that take you to the Wounded Hollow.
Wounded Hollow
The Wounded Hollow is smaller compared to the other biomes, as it's actually the game's arena-like section. This is where you can battle waves of monsters, all while constructing defenses and getting assistance from your allies.
That does it for our guide on Monster Hunter Wilds' biomes and world map. We hope you have a lot of fun exploring the Forbidden Lands.
Need more tips as you continue fighting deadly creatures and venture into lands unknown? We've got you covered in our Monster Hunter Wilds guides hub.