With Nintendo Theme Parks Coming, Ubisoft Reveals Its Own Rabbids Ride
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Between 2016's Assassin's Creed movie and the currently running Rabbids TV show, Ubisoft has been expanding its portfolio beyond video games for the past few years--and its next step is an amusement park ride. GameSpot was on the scene at the IAAPA Attractions Expo (picture E3, but for amusement parks) to try out Rabbids Team Battle.
The ride pits two teams of players against each other, with the goal of scoring the most points. Two Rabbid-driven robots, one red and one blue, face off in a series of battles, during which you can blast the enemy robot to score points. The demo build we played had just two teams of eight people, but the final version will house about 40 people on each side.
Rabbids Team Battle is a collaboration between Ubisoft and Triotech, the park attraction design studio responsible for Lego Land's 4D Ninjago coaster. Like that ride, Rabbids Team Battle incorporates the Unreal Engine, the foundation of big-name games like Fortnite. Throughout the experience, you fly through the city (with appropriate tilt and rumble in your seat) as the robots fight; taxis, helicopters, and more are thrown right at your face, giving you another chance to fire your laser gun for more points. Score more than the other team, and you'll win when the ride wraps up. You can also check the smaller, secondary screen on your individual gun to see your overall rank (though not your total score, at this time).
What's more, Rabbids Team Battle can be modified thanks to its digital nature. Triotech CEO Ernest Yale told GameSpot that seasonal updates for Halloween, Christmas, and Easter Rabbids are totally possible. Hopefully you'll see some of those at your theme park of choice in the near future. For now, you can click through the gallery to see the ride in action!
Note: Gallery contains 2D photos of a ride meant to be experienced in 3D.