DayZ Diaries - Part 5: How I Couldn't Just Kill A Man
Dan and Ed decide to turn into bandits and actively kill other survivors in the zombie apocalypse. Unsurprisingly, they run into some trouble, moral and otherwise.
Dan and Ed decide to turn into bandits and actively kill other survivors in the zombie apocalypse. Unsurprisingly, they run into some trouble, moral and otherwise.
Inspired by the events of Part 8, Dan and Ed begin a long adventure to find their pal Sean in the big bad world of DayZ.
Dan and Ed stumble across another player and despite initial hesitations, form the kind of bond that they thought had completely disappeared in DayZ.
Ed and Dan are both armed to the teeth and team up to wreak some co-op havoc on Chernarus, but do they have the mettle to match their malicious motivations?
If you thought Dan and Ed couldn't be any worse at being DayZ bandits, you were wrong. Farmyard animals, graphical seizures and the friendliness of our community all take a ...
The community encourages us to rack up a zombie kill count and try to fix a car, but a rolling start doesn't always mean you're better equipped. Sometimes, the bare ...
Ed and Randy jump into the popular ArmA II mod for the first time and learn how to play the only way they know how: by running. A tension and ...
After being humiliatingly trolled by another player and bleeding out, Ed and Dan use your community know-how to finally get some positive momentum, persisting through disappearing weapons and melting sheep ...
After a slow, fruitless attempt to find loot in Elektra we resolve ourselves to death with a touch of charity. However, a mysterious corpse full of treasure gives us a ...
Busy week at retail includes blocky sorcery, sci-fi FPS, City Interactive's Sniper: Ghost Warrior, not-quite-MMOG APB, bloodthirsty Naughty Bear, Sin and Punishment sequel, and more.
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