Why DRM Sucks, According to Magicka Developer Paradox
"It can punish players who actually bought the game," Paradox Interactive CEO says.
"It can punish players who actually bought the game," Paradox Interactive CEO says.
"I think that's a good discussion to have," CEO of Magicka studio Paradox says.
Alex Rigopulos and Paradox Interactive help charity that aims to improve the quality of life for people with disabilities through video games have a banner year.
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