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Cheats & Guides
Walkthroughs & FAQs
Type | Name | File Size |
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General FAQs | FAQ/Move List by Azathoth | 12K |
Street Fighter II Cheats For Game Boy
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Game Boy - Commemorative Photo
With any character, defeat NORMAL mode, on any Game Level without losing a round. At the end credits, you will receive a special commemorative photo of all the fighters.
Unlockable Defeat NORMAL mode, on any Game Level without losing a round. Commemorative Photo Contributed by: GameMasterZer0
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Game Boy - Fighter Montage
With any character, defeat NORMAL mode, on Game Level 5. After their end-cinematic, the screen will turn red, and you are treated to all the fighters performing all their moves and specials.
Unlockable Complete Normal Mode on Game Level 5 difficulty. Fighter Montage Contributed by: GameMasterZer0
Walkthroughs & FAQs
Type | Name | File Size |
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Full Game Guides | Move List and Guide by SStarmie | 37K |
Street Fighter II Cheats For Super Nintendo
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Configuration Screen
Hold the Select button while the world map is on the screen before a match begins. You will be able to change your controller configuration.
Contributed by: Gamer7048
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Cycle Through the Character Profiles
Let the attract mode run until a character's profile appears. If you hold L+R on the second controller, it will continue on to the next character profile instead of showing the battle demo.
Contributed by: segafreak
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Extra endings
To get better endings, beat the game at the highest difficulty. Each character has a different ending, so you can have 8 different endings!
Contributed by: MI4 REAL
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Extra Sounds
To listen to extra sounds on 1f to 23 on the Option Screen, go to sound 25, 26, or 27. Then rapidly press the R button. The new sounds should be there.
Contributed by: incrediblehark
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Pass-by Opponents
In order to do this, you'll need to have a "second player" and as "Player 2" chooses his/her character (i.e. you choosing the character as "Player 2's" character will be nothing more than a punching bag); you need to choose the character you're stuck on (which could be Chun Li, Honda E. or anybody else) and as you defeat that character that "Player 2" is controlling; you'll realize that the computer will take you to the next character.
Note: You cannot do this when fighting M. Bison, Vega or any other character that is not available to be chosen when playing the game.Contributed by: Issen
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Akuma playable
Navigate to the character select screen and move the cursor so that it highlights "Ryu." Leave the cursor on Ryu for two to three seconds.
Move the cursor to highlight "T. Hawk." Leave the cursor on T. Hawk for two to three seconds.
Move the cursor to highlight "Guile." Leave the cursor on Guile for two to three seconds.
Move the cursor to highlight "Cammy." Leave the cursor on Cammy for two to three seconds.
Move the cursor back to highlight "Ryu." Leave the cursor on Ryu for two to three seconds.
Press the Start button and all three Punch buttons (X, Y, and L) simultaneously to select "Akuma."Contributed by: Vaguester
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Group Photo Ending
On the highest difficulty, beat the game without losing a single round to see a group photo of all 12 fighters. If you press Start on this screen, Chun Li will say: "Yaa taa!"
If you lost a round, you'll get the same photo, but pressing Start will bring you back to the title screen.
If you used a continue, then the group photo will only show the 8 main characters.Contributed by: Giercmen
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Pick the Same Character in VS Mode
Press the following buttons at the Capcom logo. A sound will be heard if entered correctly.
Effect Effect Press Down, R, Up, L, Y, B, X, A Same character in VS Mode (Japanese version) Press Down, R, Up, L, Y, B Same character in VS Mode (US/Euro version) Contributed by: Gamer7048, IHZer0
Walkthroughs & FAQs
Type | Name | File Size |
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Character Guides | E. Honda Guide by RCarlos | 2K |
Character Guides | Guile Guide by ColdShadow86 | 5K |
Character Guides | Ryu/Ken Guide by RCarlos | 3K |
Character Guides | Zangief Guide by JCulbert | 149K |
Full Game Guides | Move List and Guide by johnluke728 | 117K |
Full Game Guides | Move List and Guide by RJHarrison | 99K |
Full Game Guides | Move List and Guide by PStroffolino | 82K |
In-Depth Guides | Combo Guide by lhuynh | 25K |
In-Depth Guides | Damage and Score Chart by Atombender | 64K |
In-Depth Guides | Game Script by HarkenSlash | 8K |
In-Depth Guides | TZW Video #7 Combos by SF2Freak | 45K |
Street Fighter II Cheats For Amiga
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Play as same character in two player game
Begin a two-player game. Once in the match, pause the game and type on the keyboard "7 Kids" (without quotes). This will unpause the game. When you return to selecting your fighter, both players will now be able to choose the same character. The Player 2 fighter will have an arrow over his or her head to indicate which fighter is which.
Contributed by: whoisthisgit
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Refill Life Bar
Start a one-player game and highlight Blanka. Slowly type "Patience" (without quotes). The screen will pause briefly and the border may flash to verify the code worked. You must type this very slowly.
Now, choose whomever you would like. Press F10 to refill your health bar at any point and as many times as you desire.Contributed by: Slateman
Street Fighter II Cheats For Arcade Games
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Guile's Free Flash Kick
You can store up an extra of Guile's Flash Kick and trigger it without having to do another charge motion. Perform a Strong throw, and immediately press down to start charging. Just before Guile goes through the recovery animation from the throw, press Up and any kick button. If you perform a Flash Kick immediately, that means you've done it too late. You can tell you've done the glitch correctly if Guile's sprite walks backwards for a frame. Press any kick button while on the ground to trigger the Flash Kick. It must be triggered within a few seconds, or the charge will reset.
Contributed by: discoinferno84
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Ryu Mirror Match
Normally, it's impossible to have mirror matches in The World Warrior. But you can do this with Ryu. If you reach his stage and lose, you can continue as Player 2 and choose to play as Ryu. However, there's no way to differentiate between who's playing whom; both have identical color palettes.
Contributed by: discoinferno84
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Guile's Handcuffs
When playing as Guile, charge down for a Flash Kick, perform a Strong throw, and interrupt the throw mid-animation with the Flash Kick. Doing so will result in your opponent freezing completely, and their sprite will become stuck to Guile's. The only way to cancel the Handcuffs is to perform Guile's Magic Throw, which is an entirely separate glitch. If time runs out while the Handcuffs are active, the game will need to be restarted.
Contributed by: discoinferno84
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Guile's Magic Throw
Guile is capable of throwing opponents without needing to be at close range. You have to be within range of using his upside down kick, then charge a Sonic Boom, walk slightly forward, the press Roundhouse, then Fierce or Strong immediately afterwards. If done correctly, the opponent will be thrown to the ground. The Magic Throw does the same amount of damage as the Strong Throw, and can be used against anything within range, including aerial-based moves like Blanka's roll or even during Vega's invincible cage climbing animation. This is also the only way to cancel out of Guile's Handcuffs, his other major glitch.
Contributed by: discoinferno84
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Random Assistance
There is 1/512 chance that the game will automatically perform an attack, block, or special for you. This was intentionally programmed into the game to encourage new and less skilled players.
Contributed by: discoinferno84
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Guile's Free Sonic Boom
It's possible to perform Guile's Sonic Boom without having to do the charge motion. Perform a Strong throw, then continue holding in the same direction, and press any punch button just after recovering from the throw.
Contributed by: discoinferno84
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Guile's Stance
Guile can get stuck in a recovery frame of his upside down kick. While partway through a Flash Kick charge, press Back and Roundhouse near an opponent to do the upside down kick. During that animation, press towards your opponent and a punch button to cancel into a Sonic Boom. Guile will then freeze during the recovery. His low hit box will be invulnerable to most attacks, but he can still be hit out of the Stance. If you KO the opponent or the time runs out while the Stance is active, the round won't end until you cancel it with a Flash Kick.
Contributed by: discoinferno84
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Guile's Invincibility
By combining some of Guile's other glitches, you can actually make him completely invincible. First, you must activate the Stance glitch. From there, perform a Magic Throw, but let the buttons go within three animation frames. This will result in Guile doing the throw animation, but the opponent won't actually be affected. During the animation, hold in the direction you're throwing, then perform a Sonic Boom in the other direction before Guile recovers. If done correctly, Guile will be completely frozen, but his hit box will no longer register. No attacks, projectiles, or throws will affect him. Otherwise, it operates the same way as his Stance glitch; it can be used to trigger other glitches, and requires a Flash Kick to cancel it.
Contributed by: discoinferno84
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Dhalsim's Invisibility
When playing as Dhalsim, try inputting Down, Down Forward, hold Forward, MK or HK, HP. It might take a few tries, but it'll result in Dhalsim turning invisible. The hit box programming is inconsistent; some attacks won't connect, and other will cause Dhalsim to automatically block. If an attack connects, it will knock Dhalsim out of the glitch.
Contributed by: discoinferno84
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Ryu's Dizzy Damage
Due to the way Ryu's hit box is programmed, he can take double damage while in his dizzy animation. To do this, you must connect an attack when his sprite is leaning the farthest forward.
Contributed by: discoinferno84
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Vega's Vulnerability
Due to programming issues with Vega's hit box, he can be still be hit by an attack - including projectiles - during his recovery animation while on the ground. If the player is fast enough, any character can easily combo him into a KO.
Contributed by: discoinferno84
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Bonus Ending
Unlockable Unlockable Beat the game without losing. Bonus ending Contributed by: BongoGoku
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Game Stats Since Last Reset
This is a simple code to check the game stats since the last reset. Enter it, and two rows of numbers will appear like this:
0000 0000 0000 0000000 000 000 000 000 000 000 000The first top number is unknown, the second is the number of coins entered on the P1 side, the third is unknown, and the fourth is the number of coins entered on P2 side.
As for the second row, it's simply the number of times Ryu, E. Honda, Blanka, Guile, Ken, Chun-Li, Zangief, and Dhalsim have been used respectively.Note: This code also works in all revisions as well as the "sequel," Street Fighter II: Championship Edition.Effect Effect Up, Up, Down, Down, Left, Right, Left, Right, Medium Punch, Light Punch(ONLY During Demo Fight!) Display Game Statistics Contributed by: JosephLithius
Walkthroughs & FAQs
Type | Name | File Size |
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Character Guides | E. Honda Guide by RCarlos | 2K |
Character Guides | Guile Anomaly Guide by MShields | 11K |
Character Guides | Guile Guide by ColdShadow86 | 5K |
Character Guides | Ryu/Ken Guide by RCarlos | 3K |
Character Guides | Zangief Guide by JCulbert | 149K |
Full Game Guides | Move List and Guide by PStroffolino | 82K |
Full Game Guides | Short Move List by Bmuig | 3K |
In-Depth Guides | Combo Guide by lhuynh | 25K |
In-Depth Guides | Dip Switches FAQ by Fatal Zapper | 14K |
In-Depth Guides | Glitch FAQ by DDaniels | 16K |
In-Depth Guides | Newbie FAQ by Infinity Danc | 7K |
In-Depth Guides | TZW Video #7 Combos by SF2Freak | 45K |
Walkthroughs & FAQs
Type | Name | File Size |
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General FAQs | FAQ/Move List by MMalekzandi | 27K |
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