
Five ways games can make you cry
GDC 2010: Ubisoft Montreal's Richard Rouse III explains how reminiscence, amplification through abstraction, transformation, loss, and nostalgia can make games emotionally poignant.
GDC 2010: Ubisoft Montreal's Richard Rouse III explains how reminiscence, amplification through abstraction, transformation, loss, and nostalgia can make games emotionally poignant.
The creators behind Tetris, Wizardry, and Planetfall rise to this year's Game Design Challenge with designs for games that can be played by humans--and at least one other species.
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