Gauntlet: Seven Sorrows. Well for starters. The only thing that makes this a Gauntlet game is the fact that it is titled, Gauntlet: Seven Sorrows. Pretty much everything that has been featured in the Gauntlet series for years is gone. No more do we have the cool special powers like invisiblity and rapid fire that could be purchased with gold. Instead we now have abilities that you can buy which are special moves used in combat similar to something you'd find in hack and slash rpgs like Baulders Gate. They also took out the feature of being able to go back to previous levels to bulk up on gold or health, in fact you don't even have to worry about health because it now refills at the end of each level. No more do we see the complex puzzles of having to break through various walls and hit various switches to navigate through the game. What we have now is ridiculously simple puzzles that a 6 year old could figure out, literally a 6 year old.
All in all the gameplay of Gauntlet is not bad at all....the problem is well....it's just not Gauntlet. The storyline is as if 3 hobos were taken off the street and given 5 bucks to come up with a script for this game. The game is incredibly short and should be beaten in about 3 to 4 hours maximum, and overall the experience just isn't very rewarding. The gameplay is nice and it is actually quite fun, but there's just something not right about taking a game and destroying all that it has held dear since its days on the original Nintendo. This is not a Gauntlet game, it simply has the title.
This game is horrible. I played the first insertion in the Gauntlet series and it was alright for its time. However, this game, for its time, SUCKS. You've got four playable characters (which makes online play practicall... Read Full Review
It seems that there are those out there who "hate" this release of Gauntlet. Maybe from their perspective it is not what they were expecting. I (and my family) do not try to form pre-conceived notions of any game until... Read Full Review