If you're looking for a straightforward not-too difficult city building game without micromanagement it might be the one
That also is one of the most disappointing things about GotR: the feeling that this has been done before - and it has been done way better. Take building influence as an example. In Caesar III the buildings had employees walking up and down the road providing the building's services. With this one could plan the city and it's buildings nicely and somewhat realistically. GotR uses areas of influence which extend over hills, woods and water - which is basically rather useless.
And... some things are simply missing. Such as defensive walls.
All in all... a nice game for a friday afternoon but nothing that will keep me for months... as Caesar III did