Glover has an original and interesting concept, but it begins to get unbearably boring right after the tutorial.

User Rating: 7 | Glover N64
Among the sea of mediocre platformers the N64 received, Glover stood out to me. The opening cinema hooked me- a wizard is making some kind of potion, it backfires, turning him to stone. One of his magic gloves falls into his cauldron, (he then turns evil and is the antagonist for the game) and the other flies out the window. He then whitenesses the castle's crystals falling in the sky and quickly shoots a magic beam to turn them into rubber balls. I was pretty psyched after seeing this. I thought it was a great idea for a game. Then, on to the tutorial. It was interesting and somewhat fun to learn the physics of the game. However, after the tutorial, the fun ended.

Glover's Main flaw is that after the tutorial, it becomes incredibly dull. The puzzles are challenging, however you must precisely control your ball in order to avoid the many fatal accidents that have been provided. The music is a little below par- somewhat jazzy, but nothing special. Somehow I managed to finish the game, but nothing in the bulk of the game was very memorable. The only action you'll get is avoiding enemies or taking ten minutes figuring out how to destroy one. The boss fights are beyond frustrating, as well.

Glover had an awesome concept, and was appealing to my alternative preferences in games, but soon after the tutorial the game becomes boring and overly difficult with little payoff.