I threw this game out the same day I bought it.
-Whoever designed the combat animations in this game has never lifted a braidsword before. Granted few have, but I have and if I were designing a game with swordplay in it I'd want to find a real sword. Crap.
-The game is buggy as hell and the movement and panning is sceitchy at best. And then there are those combat animations...GAWD.
I was sorely dissapointed as I wanted an offline RPG that i could really immerse myself with. Goodness was this ever the wrong choice. Yay for brown MULLETS. The hype over this game was mental but it was a huge, huge let down. Steer clear friends!!