GTA 3 is very prennant with the departure but one ended up aovir some enough after a certain time.
Large Theft Car, 3 words which mark the players. After having prevailed on PS2 and PC, it is now on Xbox that the players will be able to survey the towns of Liberty City (GTA 3) and of Vice City (Gran Theft Auto: Vice City, thus hold?). I would not make you the affront return in details on these two titles headlights. But a small puncture of recall that cannot make of evil. On scenarios and at different times, concept GTA always consists in making incarnate with the player a gangster, a bad quite malicious Guy whose frequentations go from véreux lawyer to the local Gift while passing through various traffickers. Of simple driver to the henchman raftered, it is with you that it falls to carry out a brilliant career in the crime. That it or in the middle of extravagant and is nowadays coloured the Eighties of Vice City, one of the first forces of the AWG is well its environment. Remarkable doublings worthy of films of gangters or gangster (Scarface, Freed, Godfather etc) and more barred missions all the ones than the others, it is not for only phenomenon AWG is also a politically incorrect phenomenon. You are there to serve the crime, and Rockstar does all so that you like that.
But AWG it is especially an enormous liberty of action within the two cities which are used as decorations with the two episodes of the pack. Towns of size consequent and filled up besides life. In addition to the very many missions serving the principal screens of AWG 3 and Vice City, one counts an amazing number of additional missions, things and others to make on the right on the left without speaking about the Ambulance missions or Taxi. The simple fact of trotting itself downtown while pricking of the motors without anything to make is a true happiness. And Diversity being another key word of the concept, never you will not feel the least trouble. Variety of the objectives and their nonlinearity (since one can do what one wants when one wants, or almost) will lead you to connect a flight of car, a fright to be slipped by to an awkward witness, an unspecified delivery of packages, track races, the piloting of a mini-helicopter etc etc One all will not list.
But although similar, Vice City and AWG 3 in do not have less their own personality and characteristic. In the case of AWG 3, one indicates especially the tortuous side of the city and darker environment while Vice city is dissociated by more lightness, its environment eighties and more aggressive cops (and motor bikes too!) and of a scale more important (more vehicles, city larger etc But one like the other are in any case excellent and benefit from the same level from details and care which comes to give the life to these two fictitious cities and with its two characters who will have to survey them.
But let us cease unceasingly reconsidering plays of which you undoubtedly know already all since time that Xbox fans await it, you have already lira tests PS2 or PC. The great question relates especially to the quality of the bearing of AWG 3 and AWG: Vice City. Side handiness initially, one appreciates that it is possible to choose two types of configurations of which one was especially thought for the pad Xbox and sees assistant the analogical management of acceleration and braking. Any master key very well except perhaps for the phases of shootings in the cars, always so delicate and which require a tact sometimes rather improbable (to pass for side, to lead, aim, draw) but anything dramatic. On the other hand, one will benefit from the hard disk of the console to do our own musics while one leads. This said, considering the bands perfectly in adequacy with the environment offered by the two titles, one can do some very well.
Remain to see the technical side. Not great surprises. Adapted versions PC of the two plays, this Xbox version does not bring large-thing if they are some effects by-Ci by-there and of the models a little more fine and detailed only on PS2. One regrets all the same an always assured fluidity not, a clipping always present and bugs of posting multiples inherited the very first versions of the play. but this small technical breathlessness is compensated by a design of quality and especially by the imposing size of Liberty City and Vice City.
Will truces of long speeches, Alors you it buy or what? Note that certain comments of notes vary according to the play. Consult the two tests.