While this genre is now often called the grandpappy of MOBAs and Tower Defense games in this day and age, I'm still an avid fan of RTSs and Grey Goo does not disappoint! It takes many of the best elements from the C&C series and incorporates some progressive new ideas of it's own!
- Single player is incredibly well polished, with great cutscenes, although the story itself leaves something to be desired.
- The QWERTY hotkey-bar setup takes a little while to get used to but is generally much more user friendly than other RTS hotkey configurations like SC and AoE.
- The foliage cover mechanic is a fun twist to traditional cloaking.
- So far balancing between the three factions looks solid, but I haven't played that many multiplayer games yet so we'll have to wait and see if it still feels right after that.
- I enjoy having the resource rate meter on the top right, like Supereme Commander and other games in that vein vs. just a straight up resource count.
- The multiplayer games I've played with my friends so far have been action packed from the get-go. Even with 2 factions having walls, turtling doesn't seem to work as a valid strategy for too long.
- The unit upgrades in the game are more strategic than, "This just makes my units beefier," like SC2 where you pretty much have to get some upgrades without thinking too hard about them.
- The Goo is probably the most unique faction I have EVER played in any RTS game. It will be a lot of fun to master!
My only major gripe with this game is that the multiplayer scene looks a little scant so far. More people who love RTSs (of which there may not be many) please buy this game so I can play with yo'll!!! :D