Disgaea meets Warcraft with less buttons and nearly as much ongoing appeal.

User Rating: 8.5 | Grim Grimoire (First Print Limited Edition) PS2
As an ongoing fan of Warcraft III, any kind of RTS will be compared thereto. PC games have a variety of other options available to them, but the simplistic control scheme of Grim Grimoire really does make the genre infinitely more accessible without losing any of the inherent attractions. Plopping down your standard defence towers eats into your maximum unit allocation, so they cannot be spammed relentlessly. Summoning a dragon? Slow as blazes, hugely powerful, vastly resource-heavy. Of course, getting yourself several of these giant, sloth-in-quicksand-speedy reptiles grants you the added bonus of high damage output and large healthbars, and are invariably targeted in favour of your long-range attackers. A few of your generic resource-gathering elves doubling as healers covers most bases, and this is within the first few hours of gameplay. The tutorial missions are not too taxing, without being patronisingly babying, and the instruction manual is largely included for artwork and reminders. As far as niggles go, they are largely less noticeable than Odin Sphere: the graphical morass provided by too many units in one place is occasionally aggravating, but more of an inconvenience than game-stopping. The story is pleasantly paced and gradually unfolds subsequent details through each Groundhog-Day-replay. If you are a fan of the few decent import-translation games - the aforementioned Disgaea series coming foremost to mind - and fancy a change of strategic RPG pace, then Grim Grimoire is a thoroughly enjoyable RTS romp, with sufficient depth to maintain interest without distracting amounts of hour-intensive side-questing, item-levelling or grunt-grinding for negligible experience.