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Guild Wars, like any other MMORPG out there, offers various classes to play with. In this game it offers 6 classes to play with that has its own unique attributes. Warriors are fighters with the ability to withstand high amounts of damage and live long as well as high damage outputs. The Elementalists are the mages in the game able to cast fire, water, earth, or air magic upon foes from afar and close up. Rangers are the hunters in the game where they set up traps, unleash beastly pets, and fire with their bows. The Necromancers are death obsessed casters able to unleash health degenerating spells as well as summons bone minions. The Mesmers are casters that put hexes on foes that disable them to do a lot of stuff along with damage output by energy draining. Lastly the Monks act as healers that put up healing on allies as well as protective enchantments and unleash their divine fury upon their enemies. These classes act as core classes to both PvE and PvP and can suit almost any players that are ready to play Guild Wars. Each of these professions has a variety of attributes that they can contribute their points into so that the effectiveness of the skill is better. The skills in each profession are distributed into these attributes and the more points in the attribute, the stronger the skill it is for that profession. Each character however, has 2 professions. One is the primary and the next is the secondary. The reason for the combo of professions is that limitless possibilities of skill combinations are opened to the player. The player has a pool of skills to choose from both professions. However, the amount of skills is limited as it is explained later. Even though the skills can be made stronger by adding points to its respective attributes, there are certain attributes that cannot be made stronger unless it is your primary profession. Each profession has a primary attribute that can only be increased if that attribute’s profession is your primary profession. These constrict the player’s skill choices a bit but in the end it’s a plausible decision due to the fact that it makes sense that only certain attributes should be made only available if your main profession corresponds with the attribute.
The game’s PvE story takes in Ascalon, where you are hero in training to fight against the might beast-like species called the Charr. These creatures eventually burn down your homeland and places you into the state your homeland is in, 2 years later. The previous 2 years is called the Pre-Searing state where you go around the lush green world of Ascalon to train to become a hero, meet people to train with, and collect skills to be used in the game. The player gets the feel for the basics in the Pre-Searing by learning to mold combinations of skills together into a build. A build consists of the only 8 skills allowed in a skill bar and used in the world to fight. The character has basically 2 places to go in Guild Wars in PvE. One is an outpost or a town, and the other place is the actual battleground or the exploration zone. You are given a skill bar that can only consist of 8 skills to be used at per time. However, the skills in the game are balanced so that they are not too overpowered nor too weak. The sets of skills you put into the skill bar is called a build and the build can be modified or changed in an outpost or a town but cannot be changed once you enter the exploration zone. Part of the challenge in Guild Wars is that you must combine 8 skills to work well with each other so that it kills the hostile enemies in the exploration zone fast and to keep yourself well alive. The game’s PvE, unlike many MMOs out there, does not have healing items or anything of the sort, rather if you’re not in battle for a certain amount of time, your health regenerates, or you have skills to heal you in or out of battle. The battles in PvE are set so that other people you don’t want cannot interfere with your battles, and because of this you cannot see any people once you leave a town or an outpost. The player can only see characters that are in his or her party. Because of this, the game takes out part of the MMORPG feeling of the game, but makes the game more fair for everyone else. As you journey throughout the game the amount of people you can have in a party goes from 2 to 4 to 6 and to the final members of 8 per group. These members can enter mission and go through the story that the game has set out for you and start your epic journey in the PvE world of Guild Wars. Throughout the PvE game, you’ll reach a point where you can make your own guild, which is like a band of people who do things together with a big friends list, and with the guild you can do PvE missions together, farm, do missions, etc etc. With the guild not only can you do PvE stuff, but a lot of PvP stuff which will be covered later on. Though the minor flaw in the PvE of Guild Wars is that a lot of the PvE features found in other games such as healing items, setting up shops, an environment where multiple characters are shown, and finally multiple races of characters, the game offers quite a big amount of content that makes up for it.
Though the PvE game is very unique and enticing to many people, the bulk of the game is the PvP portion of the game that Guild Wars has to offer. The 8 skill rule still applies but this challenges the player even further by making you a very good player of the profession. The PvP looks no different than its PvE counterpart, but it feels totally different. The game no longer pits you up with AI monsters in a random field, but puts you to the test with intelligent, skilled, experienced gamers that know the basics and the expert skills in the game. PvP pushes Guild Wars into its full potential by making a build that combines, fits, and molds well with each other, and puts that against an 8 man team by allying yourself with 7 different characters. The PvP is what Guild Wars may be all about (look in the name) but there are various forms of PvP in the game. As one might’ve guessed, guild wars is a variant in the game where a guild formed PvE will be grouped in an 8-man (or woman) team to fight another guild. Guild Wars hosts a ladder of the top 1000 best guilds in the world and to climb to the highest is one of the biggest goals in Guild Wars. This ladder gets players motivated to not being one of the best players in the game, but one of the best guild. There are other types of PvE matches such as random arena which puts you in a team with 3 other random people to fight another team who got randomly matched up. Team arenas allows you to group a 4-man team to fight another 4 might team but it can be considered a scaled down version of Guild vs. Guild. There are many other types of PvP out there, but what makes Guild Wars interesting is the Hall of Heroes. Hall of Heroes starts from a PvP arena (which a player has to unlock) and eventually fights his way to the Hall. In this Hall, a team of 8 fights against other teams of 8 from FOREIGN COUNTRIES. These countries will fight for the favor of the gods. The favor of the gods offers the winning country a chance to enter exclusive PvE areas in Guild Wars that adds more to the fun. The PvP portion cannot be described so easily but it has to be played to grasp the full knowledge of the game. This remarkable game is a standout title in the MMORPG world that revolutionizes online gaming to a new extent in marks of strategy, wits, and skill, that brings the current generation of gamers to a whole new level. With PvP and PvE to offer in the game, this game is one of the must-own online games of all time.