The best edition so far in an already engaging series.

User Rating: 9.6 | Guild Wars Nightfall PC
The addition of Nightfall to the Guild Wars family of games is by far the most intriguing of the series from a playing and storyline standpoint. There are so many welcome changes; from the new skill templates, to the bonus that is having customizable henchmen called, "heroes." You can now save your skill bar to a skill template as well. Heroes are basically henchmen that you can customize down to the last detail. There are 14 in all to choose from. Whatever skills you have unlocked on any character you might have, your heroes can use them. Your heroes can also use all of the weapons that you have accquired for that specific character. This makes the gaming process much simpler, i.e. waiting to get in a group for a mission is something you don't have to do anymore. Just add the maximum count of three heroes to your party and add some henchmen and you can do any quest or mission in the game. If you like going out to quest with real players that option is still there.
The storyline in Nightfall is exceedingly better than its' predecessors. From the voice acting to funny situations, even the cutscenes, have a polish that the series was definitely lacking. These games have always been solid in their own right, but Nightfall seems to have taken some of the rough edges off and put on a glossy shine. The graphics in Nightfall are great. The viewing distance seems to be further in terms of the content you can see from your player's position. The music really fits the African themed continent of Elona very well. Composer Jeremy Soule who won an award for his work in Oblivion, is at his best in this game(He has done all 3 scores for the GW series.) The maps have gotten bigger and there doesn't seem to be as much wasted space as there was in the other games. There are so many superlatives I could use in my appreciation of what this game is, but I think that I will simply describe it as, "A work of art."