A simplistic music-oriented puzzler that should give puzzle fans a brief diversion

User Rating: 6 | Gunpey DS DS
The main strategy of Gunpey DS is simple: You must puzzle-fight variously-themed animal aliens as a gun-toting, green-haired space cowboy bounty hunter. It's easy to defeat each enemy, especially when you are awarded power-ups, but there are advantages to doing well; the better you do in the puzzles, the more miniature men appear on your screen. If a miniature man appears, it means you've unlocked a new miniature man move, which you can view in another play mode.

This game is crazy. It doesn't make much sense because there's no story and nothing but a brief respite in between ten-minute puzzle battles. I have no idea what the miniature men signify, but it seems like they're just a feature added to distract you during gameplay. The navigation menus aren't configured correctly, so you'll need to use the D-Pad instead of the stylus.

The gameplay is fun while it lasts, but it eventually becomes boring. The Patternizer feature that allows you to create your own custom 8-bit songs is fun as well, but that also becomes boring. So when the Tetris-style puzzles and making your own 5-second song snippets become boring, what's left to do? Nothing.

Gunpey DS is one of those games that nobody in America hears much about due to its strange, cartoony characters and crazy techno music. If the game had been Americanized and given a storyline, it would have potential to be the next addictive puzzler phenomenon. As it stands, the lack of explanations and alien disco beavers combined with minimal gameplay and low replay value make this a hardcore niche game.