Not as great as people make it out to be.
User Rating: 7.6 | Halo (Xbox Collection) XBOX
I admit, Halo is definitely one of the most impressive games in our time. Solid action, realistic vehicle driving, intense battles, and expendable marines add to the carnage AND the fun for your gaming pleasures. However, many people tend to overlook the flaws of Halo. They continue to say it's such an awesome game when truly it's not as good as it could be. Why do I say this? I'm sure I'm going to get flamed for this, but I challenge everybody to play through it again. It's actually kind of boring. Yes, boring. How so? It's an extremely repetitive game. On the level "Truth and Reconciliation", you must navigate your way through endless corridors that all look alike. In "Pillar of Autumn", you must navigate through endless corridors that look different from the ones in "Truth and Reconciliation"... but all look the same to each other. The thing I most dislike about Halo is the Flood. It's not a bad idea. Escalate the tension by throwing in a new, super-enemy. But it failed to deliver. The Flood is nothing but zombie-ish creatures thrown in by the programmers who realized that Halo was getting too repetitive. However, in using the Flood, Halo becomes even more repetitious. The Flood monsters are not strategists like the Covenant. They blindly attack and you shoot them. You need no tactics to defeat them. One shotgun blast knocks 'em down. When it comes down to it, Halo can be summed up to this once the Flood are introduced: Run, shoot. Follow Cortana's directions. That's it. And it gets quite boring. The final climax makes up for it a bit. Who doesn't want to rush a Warthog through the roof of the Pillar of Autumn to a final lifeboat as the ship is about to destroy Halo itself? Quite intense; quite satisfying. I loved every bit of that part. Foe Hammer's final run is very emotional, and the music helps out a great deal in that scene. Speaking of the music, it wasn't too bad. It's nothing like Nobuo Uematsu's Liberi Fatali, but it can get quite impressive. Such as "Rock Anthem for Saving the World". The theme for the Flood is annoying, though. It's like something out of a '60's horror movie. Sometimes I thought it would make my ears bleed. One amazing concept of Halo is the Covenant. What a great set of enemies. It's just that they were overtaken by the Flood. The game really should have focused on the Covenant instead of shifting direction. With the Flood, there were four forces at work: Marines (and Master Chief/Cortana), Covenant, Flood, and Guilty Spark (the Monitor). This could have gone far. Instead, it's not as intense as possible and the game seems to be severely lacking something. The multiplayer is rather boring. I've not played linked with four XBoxes, and I understand that it was meant to be played that way. However, the designers should have had something in mind for the pitiful creatures who only can have three to four players at a time. Unless linked, you'll most likely spend most of your time searching for the other characters. All in all, I was rather disappointed with Halo. It could have done amazing things, but it somehow failed to deliver. Tell you what, though. If done correctly, it would make an excellent movie.