Something for the Halo fanatics, but for other people?
Graphically, the game looks decent, but not a lot of things a represented on the screen, though an RTS on console is already a touchy subject beyond the idea of doing it there in the first place, but still, that's marks already lost. No technical graphics issues that would be major so there's no marks lost.
Gloss and glam may make a game for looking Spacy for Sci-Fi fanatics, though it is substance over appearance anyday.
----Audio----
Voices plays its part and so does the sound, funny, since most games don't actually bother or do a really dodgy job at it, but at least this series was good for a reason and at least this major thing will stand the test of time. I wonder if I would say the same if this game was in a different language... Don't answer that one...
Music doesn't eclipse the gameplay and is a subtle thing, making sure not the tick off the gamer like an over-clingy partner, buggy you 24/7. One major question here... Halo made the Elites go Wort-wort and this game is supposedly set before that time... anyone see the problem there?
---Gameplay---
Believing that RTS on the console to begin with, was a flawed idea from the start, I couldn't be bothered getting this game, why I got it, don't ask. The attempt didn't at it wasn't a bad one with maybe a logical button layout though unit and group selections the major standing points along with not being able to hit from point to point quickly.
Sure, there were quick keys for base selection, group unit selections, single/local/map units selection and whatever else... There's just too many buttons to remember.
Before starting off, I assumed it may be a good idea to learn everything in the game before hitting the yardstick of the game... Boy was I wrong... What if people played this game before? 10 minutes learning the basics once and become optional would be a better idea. Address that!
Besides that... I'd need to change the prodding stick to a cricket bat since RTS on consoles creates more problems than solves for the RTS genre.
One mission which really annoyed me was that weird Flood clearing stage, not because of the already complicated unit pumping system, but the miscommunication of hiding units. I was told to send units into an airlock and whatever else, but here's the catch, I wasn't able to hide my air units no matter how hard I tried... I smell a bug...
Most of the time when playing campaign... I stuck to using 2 different units most of the time... Not because they were really powerful, but because the other units weren't as good, though, when I amassed a horde of vehicles, their turning were so horrible that they should of just resorted to doing burn-outs as that reduces turnings to nearly nothing what-so-ever, but no... they were so scared about denting their precious vehicles that nudging was not an option... but then there's a war... crash, dash, hit & run is the shout of the era... mainly because receiving damaging is a part of the war that a shiny new car from the start of war lasting to the end of war is comparable to denting a car with a baseball bat, fat chance it is going to still remain shiny and new.
---Longevity---
It is fun to a point, but I don't see it being played for more than... oh... I don't know... not too long...
---Stab Time---
Woo!
For Halo fans?
Half decent jobs at an RTS for consoles?
Fairly simple for an RTS...
Spartans can highjack vehicles?!?
Boo!
Hype kills a game, this one doesn't make me do a 180
My cousin annoyed me about this game... Might smash his dreams now
I forgot all about the powers... wait... meh... too many buttons...
RTS on console confusing!
Borderline no for RTS lovers
If you are going to ram someone, it doesn't take 10 minutes to worry about a bumper, you just RAM!
Some upgrades quite **** (borderline useless)
Balance? What Balance?
Can't really say I was immersed
I'm sorry, but if you're not a fan of Halo, this ain't gonna rock your boat