possibly the biggest and oddest turn harvest moon ever took

User Rating: 6 | Bokujou Monogatari: Youkoso Kaze no Bazaar e DS
the good: making money is quite easy, things are easy acquire, theres a use for almost everything(this could be a good or bad on how you look at it)

---note---
IMO there wasn't much goods about the game

the bad: no shippment box, animal stress raises quite fast, 1 bag of seed only harbors 1 square, the new main character looks abit too not harvest moon like, things you can do is limited until after the first year(more limited than a normal harvest moon game), 1 week delay until you can make profit, scavenging items to be sold.

honestly i didn't mind the scavenging for items to be sold at the bazaar, the thing that irritated me most was that you can only sell and make profit at the bazaar which only happened once a week on the weekends. even though you are able to sell items to the local shop, if you don't have enough to be sold at the bazaar then you won't ever progress further into the game. simply because the game expands if you sell and make a certain amout of profit at the bazaar. also heres something about the game that will make veteran players of harvest moon go,

"Wtf?"

you can press A to jump in the air. thats simple and basic, but once you are in the air you can press A again to do a double jump. ?double jump? IMO thats abit too dynasty warriors or something adding in the double jump.

besides all the bad about this game, opening a shop at the bazaar was creative to some extent. for 1 this idea was already present in
Wonderful Life. although its almost like branching off the idea of opening a shop from wonderful life, this game soley focuses on the bazaar. which is a unique addition to the harvest moon series.