A fine example of how Wii controls can make a fun game, and how PS2 level graphics can still bring down the experience.

User Rating: 5.4 | Heatseeker WII
Heatseeker comes from a kind of new, UK-based development studio called Codemasters. Knowing this before hand I was kind of expecting a weak game, but I was at least expecting maybe ... British actors? On the contrary ... the actors are all Americans (or at least British giving decent American accents), but I found it unusually unclear on who's team I was fighting for, or who these bad guys were ... so story wise, don't expect to be getting that much out of Heatseeker. Most of the story is given to you by voice acting inbetween objectives during the missions, and pre-mission briefs.

Heatseeker was also made with PS2 in mind. This is kind of a common thing for early development studios -- you pick the most saturated game console in the market, and you make a game for it. And that happens to be PS2. Unfortunately, porting games to Wii with PS2 level graphics is a SUREFIRE way to collect a very substantial sized mob outside your door at night. People want Wii-level graphics out of their Wii games, not junk level graphics. Its kind of forgiven if its from an old port, but with Heatseeker being new, and made along side its PS2 counterpart ... there's really no excuse for it.

Heatseeker does include a 16:9 widescreen viewing ratio, but the blurry image and substantial amount of jaggies on the models made me question whether or not the game actually supported 480p resolution.

If your a sound buff ... Heatseeker will drive you nuts. You have the ability to vary the volume of voice acting, sound effects, and music ... but they're so misleveled, that sometimes the voice acting will be blaring over everything else ... so you adjust it .... but then you fire on your afterburners and you can't hear a single thing anyone else is saying. It's quite frustrating.

But as I said, the controls are very cool. The control stick on the nunchuck isn't used for much movement ... you use it to activate your afterburners or slow down to landing speed, but other than that, almost all your movement is controlled by how you're pointing the Wii remote. It feels really fluid and pretty fun, but its myred by the sort of repetitiveness of the gameplay and increasing level of difficulty.

You play as some guy only referred to as "Downtown", and you take on most of your missions with your wingman "Divot" as you try and foil the plans of some stupid, however well supplied, pirates. You'll be zooming throughout the skies in various different realistic models of jets, and each time you complete a mission, you'll get a whole array of cool unlocks. This is one of the upsides of the game -- everybody loves unlocks! And you really get the impression that the developers really do love jets and flight sims. That being said, Heatseeker comes off as kind of a "arcade air combat sim for dummies", which may or may not be a good thing considering how use to air combat sims you are.

In the end, Heatseeker isn't really a bad game. It plays really well, even though its graphics can make you cringe, the voice acting isn't of the highest quality, and the missions get a little redundant. But if you see Heatseeker for Wii in your bargain bin, don't be afraid to pick it up! I wouldn't buy it at full price, but for 20 bucks, sure, I'd add it to my collection.