Jack of all trades, and a master of none.

User Rating: 6 | Heritage of Kings: The Settlers PC
If you took Castles II: Siege and Conquest, any of the Warcraft series, a dash of Heroes of Might and Magic, and then a big old load of Civilization, you'd have Heritage of Kings: The Settlers. On the surface that all sounds like a fine mixture that's well suited to the Real Time Strategy genre, but it will leave you unsatisfied. What is wrong with any of the games mentioned above, that an amalgam needed to be made? When you can have a uniquely satisfying experience that EXCELLS in it's little niche, it's hard to sell HoK:TS. You will spend a HUGE amount of time, building an intricately detailed "Settlement", and watch as the life within works to your advantage. It's a great looking game, although the sound is nothing special, and you'd think this would seal the deal. However, once you've amassed all of the resources you need (which in this game, is like saying "once you've finished your IRS audit) and all the structures have been built, you turn to fight the enemy AI, which as gamespot said, is shockingly absent. At this point, I started to crave the fast paced combat of Warcraft, the "Age Of" games, or compared to HoK, even civilation. I ALSO started to want the outsized power and roving army style of Heroes of Might and Magic, or the stately pace of something like Spaceward Ho. The bottom line however, is that I no longer wanted to play HoK. You could play the whole game through and not feel you'd been subjected to something awful, but you'd wonder why you didn't save the money, and play your old, GOOD games instead.