5 years ago, in 2001, I spent the last $20 of my hannukah money on the Heroes 2000 gold pack. It included Heroes 1, 2 and 3 basic versions. I shrugged off 1 and 2, and was enveloped in the gameplay of Heroes 3. it's turnbased army building core was fantastic, with hours upon hours of addicting gameplay. Now, in 2006 you can expect the same from Heroes 5. The story is nothing to write home about in the first half, but the dungeon campaign really stood out for me in terms of playability and plot. You basically control a city and are able to build economic and military buildings from it. by recruiting special race distinctive units from each town, you raise an army to be led by the main hero, or general charecter. Heroes can increase their weapon attacks and spell knowledge and magic power. Also they can have artifacts which increase skills of the hero or creature in an army. With a deeper hero system, now each hero has a special ability, such as releasing a volley of arrows before the main combat or being able to control any undead creatures you encounter. The graphics, even turned down all the way on my crap computer, are gorgeous, and the sound is nothing great but a few tracks are epic and stsy in your head. This is a great title for any strategy game fan, or even a fantasy gamer.
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