Distinguished by a very modest role-playing element...
Notable Feature: Although Hexen’s predecessor, Heretic, also featured a portable inventory of magical artifacts, I found myself using them much more frequently in this game. The Mage was especially needful of the Disks of Repulsion for maintaining a balance between his ranged weapons and the tight corridors in which he spent most of his time. The Cleric’s unique brand of poisonous flechettes were also handy with a bit of practice.
Favorite Weapon: The Cleric’s Justifier called forth a handful of wrathful ghosts, who then proceeded to rip any nearby enemies to shreds. Although the carnage wasn’t particularly graphic, just imagine how much more entertaining this weapon might be with the addition of Havoc physics and polygonal innards.
Favorite Enemy: The Centaurs presented a unique challenge with their reflective shields. Most ranged attacks would ricochet right back toward the player without the right timing. A large group of the man-beasts was always an alarming sight.
Favorite Level: Hexen's locations displayed a bit more detail than Doom's previous offspring, with recognizable (through still a bit rudimentary) ruins, torture chambers, and chapels. The Heresiarch’s Seminary provided one of the more spacious arenas in which to rumble. Many of the game's other locations contained narrow passages that undercut the effectiveness of some weapons.
Like Heretic, Hexen’s engine is very dated and simply does not compare to today’s technology. Anyone who already owns a copy might enjoy one more adventure as the Mage, Warrior, or Cleric before shelving it for good.