So....I waited this for many years and I finally gotten to play it....its....well....disappointing,but not THAT bad
Pros
1.Cutscenes are nice,makes us feel for 47 more and makes the game more lively
2.Graphic are great,plants ACTUALLY looks nice,Im surprise
3.Contract mode is a unique and awesome feature,good job to IO
4.NPC dialogues are interesting,and also makes the game more lively
5.Fantastic gunplay,popping an npc head with a silencer,it never feels old :)
6.Mission variety is satisfying, although linear but its beautiful and unique
Cons
1.Gameplay dumbed down - Cant close doors, containers and closets everywhere,makes killing almost no penalty or risk,no 1st person,
2.Weapon loadout is gone for story mode,only in Contract mode,and oh,you can only bring 1 weapon max,and the only way to earn credit is through contract,so what if you dont have online access?too bad for you then
3.Instinct mode is meh,i prefer the minimap,more believable and also easy to navigate and makes much more sense
4.NPC interaction and dialogue is not dynamic,its heavily scripted,which means those dialogue and interaction between NPCs only "activate" when you enter certain area or spot near them
5.Most are linear levels, and some sandbox mission are small either,overall you dont have much thing to interact compared to blood money
6.Disguise system is good,but flawed - Enemy suspicious rate on you is WAY too fast,not to mention when your back is facing them they still suspicious on you,but when you just lower down your head infront of them they will not
7.Checkpoint system is **** up - NPC resets everytime you restart checkpoint, this provides problems to both casual and hardcore players
8.Since there only weapon loadout in contracts mode,it makes your upgraded weapon sorta pointless,since most mission require certain weapon for potential full score (example: you need to use knife to kill this person,thus making your fully upgraded silverballer pointless)