boring arcade shooter
User Rating: 4 | Homefront PC
I am sorry but massive spawning enemies in repeatitive massive fire-fights is not the recipe for a good shooter. After a couple hours or so of repeatily replaying check-point after check point again and again from being killed by the massive respawning enemies in one fire-fight after another soon become nothing more than utterly boring gameplay. I can accept a game where there are limited sections of massive respawning enemies, but to have such a senario thru-out the entire game is frustrating and boring, If such games as these, Homefront and Brink were labeled as arcade-shooter, then possibly the game would justify itself. If such shooter gameplays actually had an easy mode where a slow player could progress then possiby the game would warrant a decent review. But to have easy mode selections while remaining difficult to play without repeatitive replays from the last check-point makes for a boring game. The movement controls only became semi-stable for me ater selecting LOW graphics set at 800 x 600, playing on an alienware m17.
In todays technology surely a game can be written which has good stable gameplay with reasonable computer requirements instead of requiring a mega super system merely to play the game without getting floaty controls and b-grade graphics.
For example, the bethaesda series of Oblivion and Fallout all have outstanding graphics along with outstanding stable gameplay and all with very reaonable computer system requirments. I supose, those games, including Bi0-Shock series have set the 'standard' for gameplay. There is no excuse for other developers NOT being able to meet these standards for gameplay in regards to control and movement.