The game itself, the art and the gameplay are all wonderful and absorbing. Although, I'm only an hour or so into the game, I can play this sitting at home over console or PC games. It is a very good game. I can't think of a modern game (maybe those old Eighties mystery games for the Mac/PC) that plays, feels or looks like this game. The only problems that I've run into are the storytelling method and the sound. If anyone ever read a Picture of Dorian Gray then you can start to have a good idea of the storytelling in Hotel Dusk. Remember that chapter that was just an endless description of item upon item? Well Dusk can sometimes move like that. They could have fixed that, in my eyes, by not having the text type itself out in front of you and just appear complete so you can move faster - if you so desire.
The sound is just boring. A bouncy midi file for a tune plays almost endlessly and it really gets tiring after a while.
Hotel Dusk: Room 215, developed by Cing, the developer responsible for 2005's Trace Memory, is an adventure game that steps away from the boundaries of the average point-and-click adventure. Like Cing's previous effort... Read Full Review
When the DS first came out, I was really hoping for some point-and-click adventure games. Games like Myst, these are easy to pick up, difficult to solve, and are engrossing. They simple fun, like a really good interacti... Read Full Review