A full review on infamous, with all it's glitches and nots, after playing the game.

User Rating: 6.5 | inFamous PS3
First of all, before reading this, know that I've completed the game on both sides and hard mode so I'll just put it simply before you read it: it's more annoying and frustrating that you think it is.

The idea of good vs evil is kind of cliche, but nonetheless one worth exploring. This is a good game but the glitches and sometimes frustrating moments from the game will make it less enjoying that it should be.

I'll start with the bad stuff cause it's just sooooo many of them. (Spoiler alert!)

Even though the game is ok in gameplay, the difficulty is kind of unbalanced in certain areas. You'll know what I'm talking about if the developers spend at least as much time fixing these little kinks rather than doing anything else. I'll first say that Cole either grab everything he can catch or not. The thing is that this is inconsistent. If it were one way or the other you'd learn how to deal with it but this way it's just something that can be classified as a bug. This is a really annoying experience especially late in the game when you need Cole to do that exact thing in order to avoid death. Second, it's amazing how underpowered areas have soo many foes.... and not just many, but a lot to sheerly overpower you, and if this is just the tip of the iceberg. You know those many turrets that they can handle? Well it just so happens that sometimes you can't destroy them so another guy just comes and picks up from where the last one was. That combined with the turrets that rotate 360 degrees and you're got yourself a 70% death trap, unless you are really far out in the game and got the shield(and upgraded it to max).

Missions are quite linear, and that is both a good and bad thing. there is little variation and too little twists to keep it interesting. Variations just don't count that much and sometimes some are quite bugged and you will need to redo a mission from the start(the one where you chase john and you need to to either shoot the helicopter tank or let it hit you... it may just hit without you even having the chance to put in precision mode). I could go on like this, but there other things that the developers didn't actually thought about too much. Like the lack of xp to get all powers(from one side) aside from the story missions and side missions. Add here the hard mode difficulty where things spike up quite a bit and you've got a reason to stop playing it.

Interesting are also the quite useless upgrades for the bad side or good side. More grenades is better but a greater area of explosion would've been even better cause I finished the game and barely even used the grenades. The same can be said about good side powers, except power-wise. they have less destructive power less range and some floating people added or magnetized... Could've been better.

All in all, not what I've expected it to be. Better pick up uncharted or AC for that matter cause at least there the mechanics are well polished.