From the creators of Limbo, Inside is a very similar follow-up where you play as a young boy in a eerie, bleak world, running left to right, puzzle-platforming your way through the short experience.
On first glance, the graphics don't look that fancy. But when looking carefully, you can see there's a lot of detail here, and the lighting effects are very impressive. The characters are well animated, and there's more use of colour than in Limbo which was simply black and white.
You start off in a forest, pursued by humans. Shortly after, you find your way inside a large complex, with some kind of human mind control experiments going on. The story is vague, with no dialogue. It gets stranger as the game progresses.
The puzzles are mostly simple, although I wasn't sure if this game is easier than Limbo, or if it was just that I had a better idea of what to expect. There are a lot of extremely basic interactions though, like hitting a switch, pushing a block. Most of the chase sequences involve the same actions too. You escape the humans by running, temporarily stopping to hide, then running again. Dogs and other creatures are often avoided by luring them one direction, then running the other.
Some of the chase sequences with the dogs involve great use of perspective. Your character can only move in the foreground, so move left and right. The dogs can run at you from background to foreground. One example is where you have to climb a fence, then remove planks from a boarded up hole. You don't have enough time to complete the task before the dogs arrive, so you have to jump back over the fence. As the dogs run around the fence by moving to the background, you leap back over.
Like Limbo, there's hundreds of opportunities for your character to die, leading to a gory death. Dying is part of the experience, and you are returned to a checkpoint which will only be a few seconds away. Limbo had many cheap deaths, but I found those moments a rare occurrence here.
Although I think Inside could be improved with some more difficult puzzles and clearer story, I did really enjoy my experience. The eerie atmosphere in the game is brilliant, and the difficulty was much more balanced than Limbo.