User Rating: 6.9 | James Bond 007: Everything or Nothing XBOX
This is an exciting moment for James Bond fans, because unlike previous games, this is the first time Bond is actually seen in third person. Unlike its predecessors, Everything or Nothing is a third person action game. Bond not only shoots, but also engages in hand to hand combat, stealth, cover, driving, flying, and even wall-climbing. However, control flaws make it short of being the amazing game it was planned out to be. Make no mistake, the production values on this game is extremely high, with appearances from celebrities as Mya, Shannon Elizabeth, Willem Dafoe, and of course Pierce Brosnan. The game starts out and progresses in Bond fashion, with all the tongue in cheek humor and the dry, cheesy dialogue. The presentation is completely done as though it was a Bond movie, and that is the area where this game greatly excels. The game has a good amount of length, and unlike previous games from EA, does not lead you by the hand every step of the way. Most of the levels are in fact challenging, and a lot of times, it’s not because of the AI, but because of the controls set up. The controls are similar to those found in Kill.Switch and Dead to Rights. You select a target with the L trigger and shoot with the R trigger. The problem here, however, is that there are times when enemies right in front of you will somehow be undetected by pressing the L button. Hence, you have to press the L button multiple times in order to get a lock-on to the target. Perhaps the Xbox controller lends a hand to this difficulty, since the controller’s shoulder buttons are analog and press in deep, and thus require a full release in order to register a second button press. Also, there will be times when enemies will rush you, and the targeting system proves to be rather clumsy by targeting opponents that pose the lesser threat. Finally, the camera does nothing but makes the flawed targeting system worse by leaving many unnecessary blind spots. For instance, the enemy could be shooting right in front of Bond, but as long as the camera does not show the enemy on the screen, the targeting system will not pick up the enemy, and the camera does not realign or shift in accordance to the presence of enemies. Everything is left in the player’s hands to control and manipulate. This serves no advantage when Bond is overwhelmed by rushing opponents, or if he’s in a tight situation where enemies are coming from different sides and exploiting his cover. All in all, James Bond: Everything or Nothing is a game with high production values delivered in cliché Bond fashion, Being a third person game, it is a welcome break from the first person shooter trend associated with previous Bond games. The game could have been astounding if not for the flaws in the camera and controls. A worthy rental. - Opstinger