Value ratio - James Bond (Nightfire and Agent Under Fire : James Bond Everything or Nothing - 1 : 5. A grand game...

User Rating: 9.2 | James Bond 007: Everything or Nothing PS2
By far (ranking against Night Fire and Agent Under Fire) this masterpiece would be awarded first place. So many reasons line the queue of greatness. Firstly it is innovative – third person shooter. No other James Bond game has ever attempted that so far. This new feature of the game is accompanied by yet another innovation, not frequently noted amongst other games. This is the lock-on and shoot option. It improves the aiming immensely, and is, also, extremely easy to adapt to, regardless of your handedness. Though, at times, it is upsettingly accurate, which downgrades the overall value slightly. The character designs are replications of numerous persons that are likely to be lionized, outside of the game world, but recognized in it nonetheless. Pierce Brosnan as James Bond, Willem Dafoe as Nikolai Diavolo, Heidi Klum as Dr. Katya Nadanova, Mya as agent Mya Starling, Judi Dench as M, John Cleese as Q et al. The locations, in which each mission is beautifully incorporated, posses a nuance of crispness – graphics-wise. The well-designed locales include Egypt, where the protagonist is faced with the sabotage of a secret facility and must egress (secretly) via a train; Peru, where Bond infiltrates a luxurious private estate on the outskirts of the Peruvian village; New Orleans – a location that is very fervent – James and Mya, an NSA operative, visit a nightclub and an antiquated Creole plantation; and finally Moscow, where Mr. Bond must prevent Diavolo from destroying the Red Square at all costs. A tank is utilized... Environments are richly detailed, in consideration with PS 2 standards and are creatively enliven by each mission type. Vehicles only enhance the experience further. Most vehicle missions are timed, requiring a combination of driving stamina, quick reflexes and accurate timing. Mistakes are prone to occur, and if indeed one errs repetition is key. It is rarely frustrating, and very rewarding in the end – one feels improved. Slinking is rarely promoted, though an occasional moment might emerge to satisfy stealth fans. The storyline is not the quintessence of the game, though it does, occasionally, better the overall game feel. Minor glitches are usually noticed when guiding a remote-controlled spider, or when driving a vehicle. If careful to remain on the designated path these glitches should not decrease the overall feel of the game.