Journey is the latest creation by thatgamecompany, the talented team behind PSN classics flOw and Flower. The studio's previous titles are well known for their distinctive art styles, simple gameplay and ambiguous nature, and Journey successfully continues with this legacyBefore we begin the review proper, we should point out that you'll definitely get the most out of Journey if you have no preconceived ideas of what to expect. However, if you still need some persuasion then don't worry; we won't reveal any major spoilers here, but rather just give a basic overview of what the game is aboutWhen you load up Journey, the first thing you notice is just how amazing it looks; it's not often that a videogame can genuinely be thought of as beautiful, but it would be an insult to describe Journey's visuals as anything lessThe majority of the game is set in a vast desert, with breathtaking lighting effects, realistic sand movement, an extremely impressive draw distance, and no heads-up display. You play as an unnamed, cloaked character whose background and motivations are never explicitly revealed; it's all part of the mystery, as much of the game's lore is up for interpretationAs with flOw and Flower, Journey's gameplay is extremely simple, meaning that this is a game that can be played by virtually anyone; the X button is used to jump, and the circle button unleashes a 'shout' from your character, which we'll return to laterAfter the control prompts, no text will appear on-screen until the end credits, so you're literally left to discover everything for yourself. However, although you're never told what to do, you always know what to do; you're never told where to go, but you always know where to go.
Quite possibly the most breathtaking interactive 3 hour art piece I've ever experienced. On the surface, its simplicity and ease is accessible to nearly anyone. But deep beneath the crafted visuals and hauntingly orchest... Read Full Review
Journey is a game that is focused on exploration and discovery. It is a somewhat open world but done in a way that there is only a predefined path, maybe with some shortcuts here and there. I know that doesn't sound like... Read Full Review