Delivers what was intended, but could have been so much more.
The best thing about Judge Dredd is the depiction of MegaCity One, and a lot of effort has gone into creating an imposing vertical city filled with over the top looking skyscrapers and traffic buzzing through the sky. Everytime the game ventured outdoors I just found myself taking a break and sucking it all in. There was another game of similar style called Project Eden which aimed for the same type of vertical aesthetics, but Judge Dredd pulls it off so much better. The soundtrack also suits the game very well.
Gameplaywise it really does suffer from being too short. The first levels are also the most interesting ones, as they allow for some make believe free roaming and limited interaction with the residents of MegaCity One. Once the main plot gets started and the player starts hunting the living dead and the totally unbelievable four evil judges the gameplay starts to go downhill. Especially the last third of the game, which boils down to a very linear corridor crawl replacing the living and breathing city feel with uninspired dashes through dark hallways and vague boss fights.
As it stands, I would have loved to see a more freeform style of play focusing more on general patrolling and apprehension of criminals, but the game still delivers an entertaining if somewhat short introduction to the world of Judge Dredd.