My 1st impressions of 3D classic: Kid Icarus. A classic Nintendo hard game that is unique and fun to play.
Kid Icarus 3D certainly does feel like an old fossil coming back to life reminding us of a simpler gaming time. One where it was hard to do just about everything, and information was limited, and praised for knowing it. But what it doesn't give is the feeling of Kid Icarus in 3D, the tacked on 3D is so gimmicky, and poorly executed that its hard to notice much of a difference with the slider on full. Pretty much the only thing that changes is the background to give the front ground a more pop up feel to it, but it really doesn't work well at all.
That's not to say the remake wasn't needed though, the original had a lot of problems. For the most part the game was made easier for the player by making a lot of the enemies and damage output weaker. There is also a lot less lag to Pit's jumping compared to the original which makes this game far more enjoyable then its older counterpart because its simply more playable. Really though, this game is pretty cool despite my constant complaining. In good truth the game has a lot to offer despite how short it actually is. In fact, you could probably beat this whole game in 2 hours or 1 if you're good at it. Nevertheless, Kid Icarus is a classic in its own right, and I was glad I could experience both it and its newly released game.
Conclusion: The 3D totally sucks, but this game is called a Classic for a reason. Kid Icarus is a literal blast from the past being challenging till the end, but still retaining that '80s charm. While it's shortly lived, the challenge, highscores and multiple endings gives you something to crawl back too.