Awesome visuals cover an ordinary shooter

User Rating: 7 | Killzone 2 PS3
SINGLE PLAYER

From the opening sequence it looks beautiful. The atmosphere is gritty and real as is the feel of motion. I think this is second only to Dead Space in terms of visual appeal. Unfortunately beyond the cutting edge visuals, there is not really much else that innovates. It is very much a defense and cover biased shooter. It plays a lot like both Resistance and the first Call of Duty games. Get to cover and then plan your attack and everything is usually fine!
Update: I have finished the campaign now after 8 and a half hours -ish. I am trading this game in tomorrow. utterly forgettable game over-all. The attempts to put a conscience behind the war were laughable. i expected so much more.

Scripting and story are best not mentioned. There is no fluidity to the game it's more just "here's a fight", "now here's another one."

The action is brilliant, there is no lag to annoy you and there is some great AI to keep you on your toes.

Overall its very average.

MULTIPLAYER

Multiplayer is stable, even when very busy, making a pleasant change from the norm. It's very easy to find games and the level up system is well thought out. As well as scoring kills, you have to play well as a team to get upgrades.

Some massive mistakes in the implementation include the horrific spawnkilling opporunities and the poor balancing of some weapons - notably the shotgun. The servers are currently packed so there isn't much room to move but at the moment things have degenerated into a grenade spamming festival.

Although there are several weapons to choose from, most time will be spent with the rifle with the green sight. For some reason it beats a shotgun up close and is also as good as a sniper rifle for all but the furthest targets. The deployable gun turrets are becoming annoying too. I am consistently finding that four or five have been parked at the entrance to our base. It makes for a slow and dull game, where you spawn and die, spawn and die. Typically I am racking up 50 kills from the shotgun morons on the base spawn but also dying 40 times

Level design is average. Nothing new. No interactive components and no destroyable elements. Everything pushes you into the same direction rather than letting you roam. This contributes to the grenade spamming problem.

Apart from that there is NOTHING new to write about. All of the guns are clones from other games and the gameplay feels almost identical to resistance 2 crossed ith battlefield 2142.