Typical hand-holding modern game, no brainpower required.

User Rating: 6 | Kingdoms of Amalur: Reckoning PC
I dunno, I can't get into all these new games where they tell you exactly what to do and there is zero risk in anything involved.

Games should be about problem-solving. You're confronted with a challenge and you figure out an algorithm to get through it.

In Amalur and many new RPG's, that essential process doesn't exist. And as an adult, its impossible for me to enjoy a game that feels like it was meant for 5 year olds.

It goes to such an extreme that the camera actually forces you to look in one direction, as if the omnipresent pointer wasn't enough to tell us exactly where to go (to make sure we don't use our brain in any way whatsoever), we have even lost the freedom to "freelook"!

This game is like a single-player MMO!
To sum it up, flashy effects and abilities don't make a game fun, if there's no reason to use them when you can steamroll through all enemies and bosses by spam clicking.

Old school RPG's were like mazes that you had to make your way through, with total freedom, and a lot of mysteries and adventures to be unfurled, presented in witty dialogue, adult content and decent enough storylines.

Kingdoms of Amalur: Reckoning is not a maze, it is one corridor, and all you have to do is draw a straight line through it. Unless you're a sucker for flashy graphics, friendly menus and surface polish, like I was for 10 minutes, before I realized that this game treats me like I have the IQ of a doorknob.

Please for the love of god, stop all the excessive hand-holding in all these new games. It removes my entire motivation to play when there are no options, no leeway, no challenge.