Simple fun in a short game.
GAME PLAY
You draw lines, loops to control the ball kirby. Thats it. Oh, and you can tap enemies to stun them for a free kill. There are also puzzle elements and addictive mini games. The mini games have a ranking system that push you to get a higher rank. Its sad though, because I found the mini games have more longevity than the game itself. I had lots of fun on 2 of the 3. The third being boring in every possible way. I'd rather not give away the interesting mini games too much. BTW, the game has multiple difficulties by making you play different characters, but that doesn't make the game any more fun, or worth getting 100%.
GRAPHICS
Typical sprites. Aside from nice backdrops and paint effects, I found nothing special. I did specifically like everything about the final boss area though. I don't know why, that level looked good, the boss was psycho, and it was just awesome and fit the graphics style.
SOUND
I really can't say the sound in this game was bad. The music was catchy, sound effects average. I can't find anything interesting to say about the music though, except I absolutely love the final boss music for some insane reason that I have yet to grasp.
VALUE
Short game, four characters, addictive mini games. I beat the entire game in the first day one time through. Beat it with two more characters the second day. Got all the coins in the regular mode and one of the special modes on the third day. I play games for several hours a day, so I may have gotten 15 hours out of the game in a week.
TILT
I usually score tilt on the grab of the game, which is usually the story of most games. Well, the story sucked in this game. Even on a childish standard. Its not meant to do much, and a story for this kind of game is absurd to even have. They get points for adding it at all. The game also has an inate quality of making me go back and play it. Well, it used to. Story or no story the game has grab and that gives it a good tilt.