What the DS needs...more 2D, side-scrolling goodness.
User Rating: 8 | Byeol ui Kieby: Dauphin Ildang ui Seupgyeok DS
I can't seem to figure out why just about 75% of all games developed these days have to be in 3D. Mario went 3D. Sonic went 3D. Even Castlevania went 3D. There's absolutely nothing wrong with a good 3D action/adventure title...when it's done right (I'm looking at you Sonic). But the DS has time and again tried to handle 3D graphics that were just a little more than it could handle. Sure, Mario 64DS was fantastic...but the graphics were outdated. Brothers In Arms DS had potential...in fact it was one of the best looking 3D games on the DS. But that's not saying much. Thank goodness Nintendo and Hal stuck with a formula that worked for the little pink marshmallow. This was what the DS needed...another great side-scrolling action/adventure that was just fun to play. It's not quite New Super Mario Bros., but it's damn near the next best thing. They could have easily beefed up the graphics and had it on par with NSMB or Garfield's Nightmare (don't laugh...I enjoyed it and the graphics were quite good) but why mess with a formula that has taken Kirby through so many titles? Most of the graphics look to be reused from Kirby and the Amazing Mirror (GBA), but there is a certain brightness to each world, sharpness to each object, and fluidity to each movement. This is also a great game for hardcore and casual gamers alike. It's not very difficult unless you start looking for every last secret in the game. I'm sure the bulk of the game could be finished in no time, but finding every last tid bit can be a bit of a head-scratcher. Overall, I was quite pleased with my time spent playing, and I'm seriously considering adding Kirby's previous DS and GBA adventures to my collection.