Does what it came to do while still being entertaining. Worthy addition to your collection.

User Rating: 9 | Kuru Kuru Kururin GBA
This game was surprisingly difficult despite the instant fell you get that you are about to play a game aimed at kids. It is colourful and cartoony, yes, but it gets extremely difficult after just the first six levels. It is obviously a puzzle game, and adds the extra ability to change your spin direction to give the game more depth. The game is extremely addictive, and kept me hooked and trying to get round certain curves without losing my three lives which makes you practice for ages. Don’t get me wrong, this game is really easy to just pick up and play. It may be very difficult, but for younger players and beginners, or those not looking for something to demanding, it has an optional easy mode, which shortens the stick length, and also has a group of training levels.
The sounds are very well done. Each separate group of stages has their very own catchy tune to accompany the spinning action and each one making the style of the levels (i.e., cave) more apparent.
The style works very well with the music and the level backdrops, making the colourful look of it all at the end seem normal to you. It really brings you into the role of spinning a stick correctly, making you seem stupid when shouting at your screen “I SAID GO LEFT!” The length is great. First of there is the main game. Once you complete all the levels on normal without banging into anything, you receive three extra levels, which are each about four minutes long. Then there is the challenge mode, where after completing all twenty-five of the normal ones with out hitting anything, you unlock a further five challenges to test yourself.

Gameplay: 9/10 Does what it came to do, while being entertaining.
Sound: 7/10 Catchy, but get quickly repetitive.
Style: 10/10 Really well done with obvious thought put in.
Length: 9/10 Keeps you hooked for ages.

Overall: 8.8 Well worth to add to your collection.