The worst TR ever, also one of the worst games too.
The story involving Lara being framed for the murder of her fellow archeologist Werner Von Croy is very in-depth, believable and quite mature. That's it. From my point of view, it's as if the designers spent all their time thinking of an immersive story, whilst employing brain-dead monkeys to do all the leg work.
Lara herself looks exactly like she did in previous installments of the series. She still looks her old wooden, china-doll appearance and from what I remember, she doesn't even blink! As she has upgraded to the PS2, you'd think that she would look more detailed? Well she doesn't. Her movements are also clumsy and controlling her at times is like trying to move a wardbrobe through horse manure (wierd analogy I know!). I found myself falling to my death and having to reload game because Lara wouldn't grab the ledge that was staring at her in the face.
Environmental visuals do look good and don't pose a problem, it's just Lara's interaction with her world that makes the game so unenjoyable.
Gameplay is the game's worst feature by far. Every aspect of Angel of Darkness looks and feels rough, poorly designed and definately rushed. Along the way I noticed tons upon tons of bugs,glitches and other illogical confusions that would take a genius to understand.
One of these problems I faced was the height to which Lara could withstand before consuming damage. Some parts of the game Lara would leap from ledge to ledge, fall, but recieve minimal injury. Other times she would fall down into a dark pit of the same height and be killed instantly!
Lara has a few weapons at her disposal, but I noticed more than half of them we're useless and looked like they was added to create the illusion that you would use them, when in reality, the only weapon you need are the usual default pistols! So no creativity there then.
Along the way you'll be able 'upgrade' Lara's skills. In theory this is a nice touch and feels like controlling Lara but given a bit more depth. But in practice, these ideas are again poorly designed and many of the pysical upgrades make no difference at all, only to progress to the next section of the level, instead of using the find-the-key-put-it-in-the-large-door routine. Sometimes you can kick doors down, other times you can't.
Another nice touch is the ability to interact with other characters along the way to progress through the story, but again this is awkward and just supresses the fun of adventuring through the levels that we love about the old Tomb Raiders. I prefer the old TR's where the only interaction Lara has is through the FMV's. If I wanted to stand around and chat to cardboard-people, I'd buy a role-playing game.
I could go on forever about the problems with Angel of Darkness. A good story cannot save a game full of bugs, and a system of rules that a more bent than a banana.