Not the best Tr game.

User Rating: 6 | Lara Croft Tomb Raider: The Angel of Darkness PC
I have just played Tr:Legends and Tr:Anniversary. In my opinion both are awesome TR games,so I decided to buy Tr:AOD. I got it for $5. Thankfully
I patched it up to ver 52,so it is not too bad to play.

Controls.
I really did not find the controls that bad. I remapped all the buttons the way I played TR 1,2,3,and I used a gamepad.

Gameplay.
Very dull compared to all other Tomb Raider games.
First off Von Croy gets shot. Suddenly Lara is the main suspect. Not sure what they were smoking when they wrote that dime store stuff,but it makes no sense to me. I guess Lara panics and runs,so the cops think she did it becasue she is running from the crime scene.
Eventually and for some odd reason the cops stop searching for her. i guess they don't want to go into a ghetto and get thier uniforms dirty.
Not the best story imo.
There is supposed to be a monstrum in Paris,but I guess it is hiding too. There is the occasional bucket load of blood all over the pavement,but no real sign of the monstrum.

Npc's

That is a bit interesting that she can talk to these people like Bouchard ,but it is done in a way that makes no sense.
I would like to have told that guy to go find his own trinket box in the light at the Serpent Rouge. Fetch quests always do and will suck.

Level Design

Most levels are devoid of any monsters or any enemies. Mainly Security Guards and Cops. Shooting Cops even in a game sucks big time.
oh yeah and a few rats to shoot in the drainage sewers, and some monsters later on.
The level designs make no sense to me.
Going through the Louvre Storm Drains to get into the Louvre Galleries makes very little sense. Why not just get a glass cutter set and cut a hole in a window in the Louvre Galleries instead of blasting a hole into the Gallery wall. Such an explosion would have woken up every cop and Frenchman in half of Paris.


One glitch I saw that was odd was a rat running around underwater.

Quite a dull Tomb Raider game. The levels and enemy types really contribute to the dull feel of this game.
The levels do not make me think that this is really great. Even the levels have a dull quality to them. Think back to Tr number one levels and then compare them to these dull TR:AOD levels. TR1 levels were awesome. The Tr1 levels made the game interesting. Going into the Louvre Galleries in AOD is not at all interesting.
There could have been a thousand other ways to use for Lara to find out the info she got from the Louvre Galleries.


Thankfully Crystal Dynamics got it right with Legends and Anniversary.

I am going to be generous and give TR:AOD a 6/10.

I have seen better custom designed levels at www.Trle.net