The REAL Review!!! If you are still debating on buying read this review!!!

User Rating: 10 | Left 4 Dead X360
For those of you who have read my reviews before, I am breaking away from my typical review style. The main reason being that I honestly have more to discuss than just what was promised. Left 4 Dead has been on a lot of peoples radars for a long time. The main reason being that it would be the first real break from zombie games being the same thing. Third person action/shooters. The first person perspective is as always pulled off spectacularly by Valve. For those who have played Counter-Strike Source, you will instantly feel comfortable using the weapons in this game. Mainly because these guns are derived from CS Source. The punchiness of them is so reminiscent of CS that you feel as though you are playing Zombie mod on CS Source. This game (away from its CS Source feeling) really captures the feeling of being in a zombie movie, from the quirky personalities of the four characters, to the seemingly non-stop onslaught of infected. If you've seen 28 Weeks Later, you know the movement I'm about to talk about. When you see the Infected first outbreak in the quarantined area and the soldiers are popping off shots at them. The bodies don't get blasted back or do flips like in many games. The way their bodies drop literally is affected by their forward momentum. If you shoot the lower portion of a zombies leg off while he is bolting at you, he just falls on his face. If you smack one thats coming at you, he falls back and regains his balance to come at you again. The physics of this game are UNBELIEVABLE!!!
The co-op aspect of this game is really where the greatness of this game comes from. When you have three friends playing alongside you trying to survive on expert or advanced, sharing pills, health, and trying to keep each other alive, you just do not get any feeling other than accomplishment when you make it to a safe house. If one of your friends is unlucky enough to die, you can revive them in a sense. After a short respawn period, you will see an orange silhouette of a person through walls ahead of you. If you go to the door that they are behind and open it, the person who died is brought back into the game. While it would be more a game of desperation if you could not revive them after death, it does make the game more fun. If you died and were gone permanently, I think a lot less people would play this game. I know that this is really supposed to be a survival horror game, but you really cant run out of ammo. The pistols have infinite rounds, and the main weapons have at least 128 rounds. The Uzi has 400+ You're never worried about running out so this aspect is somewhat downplayed. L4D is a short game but the fact that weapons, enemies, health, and ammo piles are ALL change every time you play, makes this game infinitely playable. Yes their are only 4 campaigns, but think about this. 1) If you get it for PC, valve and steam are known highly for their mod-community. and 2) Because of the AI-Director, (that chooses spawn points for everything) it would be quite easy for Valve to simply make new campaigns as DLC. So in the future Im pretty sure well probably be able to look forward to new campaign maps.
Versus mode. This game is highly rewarding no matter how you play it, the ways you can kill zombies are great and this is a wonderful addition to the already large number of hits by Valve.