A Maze-Game that takes it up a notch.
As an extra challenge this game offers, the level doesn't stop when you've collected all your loot. You first have to make it back to the hide-out to proceed in the game.
The big difference with Lock 'n' Chase that really adds a new element of strategy to the game are the doors. At specific places on the grid you can leave locked doors behind you preventing the cops from getting through. If you time it just right you can not only block an officer, but trap him in the door itself so he is unable to back track and get around it. If you're really good with timing, you can trap cops in a corridor between 2 doors and score some extra points. So although there's no invincibility pellets with this game, you do get these barriers which you can lay down in your path. You can place up to 2 doors at a time, and they disappear a short while after placing them.
Addictive game-play that's loads of fun, and in my opinion it's better then it's yellow predecessor.