Lost Magic, a nice RTS for the NintendoDS!
The Character Art, I must say, is not bad. I'm amazed that Taito got the Director of Studio Ghibli to do Character Art for this game, quite an accomplishment.
The graphics are okay, spells seem to use nice fog effect, and is necessary for a game of this caliber.
The controls are very easy, using the L Button when casting magic is a nice option.
I must say, though... the difficulty is mostly jumbled. Even early on, if you get swarmed by monsters, you will die, and you'd require to level up substantially, just like in Final Fantasy Tactics. There's also the timer for each mission, I wish they didn't have that. I'm a tanker, which means I do things very slowly. Attack, prepare, move.
Gameplay and Touch Recognition are great, also. The game can know what Rune you're drawing so you can do it quickly.
The things I have to regret, though, is the lag of the NintendoDS while coping with huge levels and a massaive amount of sprites. Another is the difficulty.
The upscale, though, is the variation of Magic Spells. You first learn to draw one Rune at a time for a spell, but later on, you'll learn how to draw two Runes at once to cast different spells, they vary between which Runes you used, and what order you draw them in. And not only that, but you learn more Runes, later on. According to the game, you can cast over 400 Spells.
All in all, Taito's shot for an RPG is a success, and is a great worth of $29.99/