Some people will enjoy the fusion-RPG/RTS fantasy gameplay of Majesty 2, others will steer away.
It was not what I had expected.
When you start a new game of Majesty 2 you start with your main keep, and several peasants houses. During the coarse of the beginning stages of the game you are responsible for creating defences in the town, economic buildings (such as markets) in the town and perhaps most important, guilds.
Guilds are the home of your kingdoms heroes, heroes are essentially your fighting forces (other then guards, who only stay at guard towers and the keep). Several different heroes are offered by different guilds, such as Warriors, Rangers, Rouges, Clerics, Wizards... the usual. Heroes are somewhat unique in that they are all independant characters, they each have their own levels, skills, gold and inventory. You can sell them items from stores and teach them skills from their respective guilds. Instead of directly controlling them you control them by placing flags in the map (which have different objectives like, destroy, guard, explore, et cetera) and placing a cash reward on them to attract heroes. Depending on how much you reward you will get more or less heroes to respond. This is how you do the majority of your quests, it is an interesting idea of doing things, however, it does get repeditive after a while and will leave you wishing you could perhaps have more control and variation of your questing.
Economic and defensive buildings are fairly simple, they are just to be build and usually can be upgraded, either with different leveled buildings or new equipment for stores that your heroes can buy.
Although some players will enjoy the somewhat hokey-fantasy elements and storyline and the interesting little details I was somewhat letdown, and would be hard-pressed to describe it as any more then fair, and so I did. I feel the game is deserving of a 6.5, it is a game that some will enjoy, but not all. I will continue to play it through the story but doubt it will hold much replay value after that.