Jump to the whole new world of Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi Portable!
Platform: PSP
Genre: RPG
Player(s): 1
ESRB Rating: T for Teen
Release Date: October 1, 2009
Info: Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi Portable is a port from the PS2 to the PSP.
First statement; I'm going to base the good and bad, as if I didn't play the PS2 Version OR Mana Khemia: Student Alliance.
The Good:
-As always, addicting Music. It has never failed to make me happy in terms of music.
-30+ Hours of game play, in order to complete both storylines and the extra scenario.
-The Alchemy System, let's one customize each and every equipment in game, except for some equipments, since they do not have a recipe.
-Challenging. Everybody loves challenging games, even if bosses can knock out your characters in one shot.
-The AP Board System: It's like a reverse board of FFXII. This time, you need equipments to unlock the slots of your board. Through the slots you can upgrade your character's stats.
-Great storyline (If you ask me)
-The grading system: Makes one want to achieve higher due to the system.
-You can max out stats.
-Multi-endings = multi-fun
The Bad:
-It failed to be 'internationalized,' thus, only staying in Japan.
-Essentially annoying to apply effects to ingredients then transfer them to equipment.
-Ether effects. Getting the right Ether effect and Ether level through alchemy is also annoying.
-Recipes, annoying to get, since some are only obtained through doing alchemy with a certain person.
-The AP Board System: You need the slot before the slot designated, opened before you can proceed to upgrade your stats. (Very confusing, I know, but think deep and hard to get what I mean.)
- The grading system: Makes one want to achieve higher due to the system. (This is also considered annoying, trying to farm items for the recipe, etc.)
-You can max out stats. (For some gamers, this would make the game less fun. Less challenging = less fun.)
If one would want to max out a character's stats, (which is actually possible) one would need to enjoy an unsaid amount of hours in order to get the necessary points to afford the items in order to increase a certain stat. But since it's a 'portable game,' one wouldn't mind taking the time to max out.
Overall, I'd say the game is great, even more so since one can bring this game anywhere (Yes, even your bathroom, except when you're taking a bath or shower) besides places infested with PSP-destructing liquid. But that doesn't make it any less boring. The endings to play through are very well worth it, which makes it more fun.
If a game is fun, don't let people drag you down just because they said it didn't really score well. Take my advice and go on to a whole new world (Or another world, if you've played Mana Khemia: Student Alliance or the Atelier series) of Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi Portable!