Marc Ecko's Getting Up this game has not allowed me any gun ,,,,,,, But got Great combat moves n insults,,,,,

User Rating: 8.4 | Marc Ecko's Getting Up: Contents Under Pressure PC
Well this is a revolution in the modern adventure Action games……..

But quite happy ending for those who like art n combat fighting
This game had never allowed me to use a gun.

But got great moves which really addictive………

Got a new feature ipod
Well u can play your own tracks in the game convert them in .mus file then copy them into sound/music folder of game…Run disk check …..Start game select them when u want to play it by opening the ipod….

Now I will take u into the game,,,,,,,,,,,,,,,,, The storyline of Getting Up follows the exploits of a "toy" graffiti artist known as Trane. Everything takes place in an urban utopia known as New Radius, a city run by a dictator-like Mayor. Trane starts out tagging in places he has no right to be. In fact, he's tagging in places that only legendary taggers are allowed. This is taken as disrespect and Trane gets jumped by Gabe and his Vandals gang. Afterwards, Trane vows revenge and sets out to flip the script on Gabe and his gang. What ensues is a great tale of one young man who goes against the Mayor himself in the ultimate quest to "Get Up". Getting Up's game play can only be described as a mixture of three genres: platforming, beat-em up, and tagging ala Jet Set Radio. Personally, the platforming elements of Getting Up remind me a lot of the original Tomb Raider game from the PSOne days. Back then platforming felt rewarding and awe-inspiring. Remember how it felt to finally get Lara Croft to the top of that long-winded level and look down and see where you came from? That's the exact same feeling that Getting Up offers. Trane is very agile as he walks balance beams hundreds of feet over traffic, jumps from billboard to billboard, shimmies across ledges, and a number of other feats. And he'll need every bit of that agility to get to those seemingly impossible tag spots. Thankfully players can use the "intuition" button to help if they can't find the tag spots. Using Trane's intuition, all tag spots will be revealed by translucent ghost-like things that fly through the air and land on the spots. As for the beat-em up elements of Getting Up, they are okay but nothing too extreme. Trane will do his fair share of fighting throughout the game. Whether it be thugs, rival gangs, or cops, Trane will have to use every move he has available to survive. As progression is made throughout the game Trane learns more powerful fighting moves. With only two attack buttons things don't get too complex. Combos are usually very short, but effective. Trane has a few stun moves and throws in his arsenal. He can even use stealth to knockout enemies with his spray paint can. But a personal favorite is the old lighter and spray-paint combo that basically causes a flamethrower effect. Also worth noting is that there are a few weapons that Trane can find laying around to help him bash his enemies into submission. What should've been the true meat of Getting Up's gameplay is actually not as strongly implemented as the fighting and platforming. That element would be the actual graffiti tagging. Trane acquires a number of tags and stickers during his adventure, some even given to him by real-life, legendary graffiti artists that were included in the game by Ecko. The size and color of some tags can be changed. In most cases the bigger the tag, the more respect points Trane is rewarded. What should've been something really awesome only comes off no better than what we've been in other games that feature tagging. Tagging in Getting Up is basically nothing more than moving the controller around the outline, without painting too much in one area and causing a drip, until the artwork is filled in. No need to switch colors or anything else. It's just too easy when you consider that this game is really based on tagging. But casual gamers will not even care about this most likely. Besides, the platforming alone is worth playing this game. In the bells and whistles area, Getting Up gets the job done. Graphically, you can tell this is a cross-platform title. Still, Trane and some character models look and move smoothly. It's only the lack of variety in enemy models that would bother some gamers. At times it'll seem like you've fought the same guy hundreds of times...because you have. The city environment itself is masterfully done though. New Radius looks like a real craphole in most of the game's levels and I'm sure that was intended. As for the audio, it's great! Hot music tracks from the best in hip-hop and even tracks that are unlockable. But the real kudos go out to every celebrity or musician who leant their voice to a character in this game. Some of the cast of Getting Up includes Twalib Kwali, Rosario Dawson, MC Serch, Giovanni Ribisi, P. Diddy, Brittany Murphy, The RZA, Charlie Murphy, and Adam West. In a nutshell, gamers looking for something different and challenging with a great story should be fairly content with Marc Ecko's Getting Up: Contents Under Pressure. It's a really nice game that has a lot of heart put into it and isn't just another gimmicky, crappy hip-hop game. And yes, that last sentence was directed towards games like 50 Cent: Bulletproof. Marc Ecko, congratulations on a good first release in the videogame………

Well I must tell u that in some missions cheats will not help you much,,,,,,, if you are suppose to die you will die,,,, ha ha ha enjoy…….