Good
- paper Mario's attack inputs and defend inputs is a fresh addition to the battle mechanics period instead of the same double jump timing that I'm super bored of after playing through all the Mario and Luigi games.
- the papercraft minigame is quite a step away from the timing mechanics of the game, but it's still kind of fun.
- the new overworld abilities are fun to use.
- sprinting around the larger world map is fun
- having 3 buttons to control 3 characters makes this game more challenging.
Bad
- there was a block smashing minigame where I had to destroy blocks to save toads. On the big blocks I thought I had to time the triple hammer attack on the last hit, because it's the strongest hit which break s the big block. But in actuality I had to use Mario's hammer to stop the block. But how would I know that Mario's hammer would stop a block that is 10 times bigger than him? The logical method would be to time the last hit which is the most powerful. Because of this twisted logic the game used, I was stuck on this puzzle for a long ass time.
- that part where you're supposed to guess which hammer bro has The medallion is stupid, because the hint they give is the location of the hammer bro near the m blocks in the back and right, but after having hit all the blocks, I don't remember which area has the m blocks and which area doesn't.
- the toad mini games grow increasingly more annoying as I progressed in the game. The mini game surrounding them sometimes feel broken, like I feel I am approaching it correctly but the solution is actually completely backwards. They also become quite repetitive.
- some of the attack animations of the enemies were hard to see when it came to the depth of the attack. This caused me to dodge with the wrong character because I wasn't sure who they were aiming for. This might be because I was playing on the 2DS.
- Sometimes the papercraft mini games just feel extremely clunky. Maybe that's what it's meant to be, but it feels unfair at times.